member val Shore = Heap.Heap<float32, Point>(cmp) with get
member val Level = 0.f with get, set
member val Surface = 0 with get, set
member val Shore = Heap.Heap<float32, Point>(cmp) with get
member val Level = 0.f with get, set
member val Surface = 0 with get, set
else
if not <| Object.ReferenceEquals(other, null)
then // We touching another island.
else
if not <| Object.ReferenceEquals(other, null)
then // We touching another island.