else
if not <| Object.ReferenceEquals(other, null)
then // We touching another island.
else
if not <| Object.ReferenceEquals(other, null)
then // We touching another island.
- island.Level <- if comparer.Compare(island.Level, other.Level) > 0 then island.Level else other.Level
+ island.Level <- other.Level
+ // island.Level <- if comparer.Compare(island.Level, other.Level) > 0 then other.Level else island.Level
for l, p in other.Shore do
let mutable currentY = p.Y + 1
while currentY < h && ownership.[currentY, p.X] = other do
for l, p in other.Shore do
let mutable currentY = p.Y + 1
while currentY < h && ownership.[currentY, p.X] = other do