then TANGENT_POINT
else INTERSECTION_POINT
-
let private twointpts (x: float[]) (y: float[]) (a1: float) (b1: float) (phi_1: float) (a2: float) (b2: float) (h2_tr: float) (k2_tr: float) (phi_2: float) (aa: float) (bb: float) (cc: float) (dd: float) (ee: float) (ff: float) =
if abs x.[0] > a1
then x.[0] <- if x.[0] < 0.0 then -a1 else a1
area1 + area2
-
let private threeintpts (xint: float[]) (yint: float[]) (a1: float) (b1: float) (phi_1: float) (a2: float) (b2: float) (h2_tr: float) (k2_tr: float) (phi_2: float) (aa: float) (bb: float) (cc: float) (dd: float) (ee: float) (ff: float) : float =
let mutable tanpts = 0
let mutable tanindex = 0
let theta = Array.zeroCreate 4
- for i in 0..3 do
+ for i in 0 .. 3 do
if abs xint.[i] > a1
then
xint.[i] <- if xint.[i] < 0.0 then -a1 else a1
printf "k=%d: Theta = %f, xint=%f, yint=%f\n" k theta.[k] xint.[k] yint.[k]
#endif
- for j in 1..3 do
+ for j in 1 .. 3 do
let tmp0 = theta.[j]
let tmp1 = xint.[j]
let tmp2 = yint.[j]
area1 + area2 + area3 + area4 + area5
-
let private quadroots (p: float[]) (r: float[,]) =
let mutable b = -p.[1] / (2.0 * p.[0])
let c = p.[2] / p.[0]
for k in 1..3 do
r.[2, k] <- 0.0
-
let private biquadroots (p: float[]) (r: float[,]) =
if p.[0] <> 1.0
then
a <- a - d
let mutable quadExecuted = false
- let quad () =
+ let inline quad () =
if not quadExecuted
then
p.[2] <- c / b