let mutable totalElement = 0
let mutable fgElement = 0
- for y in minY .. maxY do
- for x in minX .. maxX do
+ for y in (if minY < 0 then 0 else minY) .. (if maxY >= fg.Height then fg.Height - 1 else maxY) do
+ for x in (if minX < 0 then 0 else minX) .. (if maxX >= fg.Width then fg.Width - 1 else maxX) do
let yf, xf = float y, float x
if e.Contains xf yf && neighbors |> List.forall (fun (otherE, _, _) -> not <| otherE.Contains xf yf)
then
let minX, minY, maxX, maxY = ellipseWindow e
let mutable area = 0
- for y in minY .. maxY do
- for x in minX .. maxX do
+ for y in (if minY < 0 then 0 else minY) .. (if maxY >= fg.Height then fg.Height - 1 else maxY) do
+ for x in (if minX < 0 then 0 else minX) .. (if maxX >= fg.Width then fg.Width - 1 else maxX) do
let yf, xf = float y, float x
if fg.Data.[y, x, 0] > 0uy &&
e.Contains xf yf &&