\r
int mainGL(void)\r
{\r
- Rippling0Image* ptrRippling0 = Rippling0Provider::createGL();\r
+ //Rippling0Image* ptrRippling0 = Rippling0Provider::createGL();\r
Image* ptrRippling = RipplingProvider::createGL();\r
// TODO : Insert autres Images ...\r
\r
bool isAnimation = true;\r
bool isSelection = true;\r
\r
- GLUTImageViewers rippling0Viewer(ptrRippling0, isAnimation, isSelection, 0, 0);\r
+ //GLUTImageViewers rippling0Viewer(ptrRippling0, isAnimation, isSelection, 0, 0);\r
GLUTImageViewers ripplingViewer(ptrRippling, isAnimation, isSelection, 10, 10);\r
// TODO : Insert here autres ImageViewers ...\r
\r
\r
// destruction\r
{\r
- delete ptrRippling0;\r
+ //delete ptrRippling0;\r
delete ptrRippling;\r
-\r
- ptrRippling0 = NULL;\r
- ptrRippling = NULL;\r
}\r
\r
return EXIT_SUCCESS;\r