Image* ptrRippling = RipplingProvider::createGL();\r
// TODO : Insert autres Images ...\r
\r
bool isAnimation = true;\r
bool isSelection = true;\r
\r
Image* ptrRippling = RipplingProvider::createGL();\r
// TODO : Insert autres Images ...\r
\r
bool isAnimation = true;\r
bool isSelection = true;\r
\r