Replace "for [..] in [..]" by "for [..] to [..]" for consistency.
[master-thesis.git] / Parasitemia / ParasitemiaCore / Ellipse.fs
index cf94be2..b39ab4d 100644 (file)
@@ -122,6 +122,9 @@ let private areVectorsValid (p1x: float32) (p1y: float32) (p2x: float32) (p2y: f
         else
             None
 
+/// <summary>
+/// Build a set of ellipses as a 'MatchingEllipses' object by finding ellipses with the given edges and gradient.
+/// </summary>
 let find (edges: Matrix<byte>)
          (xGradient: Matrix<float32>)
          (yGradient: Matrix<float32>)
@@ -176,12 +179,12 @@ let find (edges: Matrix<byte>)
             // Add the new elements.
             let newElemsBegin_j = window_j + windowSize - increment
             let newElemsEnd_j = window_j + windowSize - 1
-            for j in (if newElemsBegin_j < 0 then 0 else newElemsBegin_j) .. (if newElemsEnd_j >= w then w - 1 else newElemsEnd_j) do
-                for i in window_i_begin .. window_i_end do
+            for j = (if newElemsBegin_j < 0 then 0 else newElemsBegin_j) to (if newElemsEnd_j >= w then w - 1 else newElemsEnd_j) do
+                for i = window_i_begin to window_i_end do
                     if edgesData.[i, j] = 1uy
                     then currentElements.Add(Point(j, i))
 
-            if currentElements.Count >= 10
+            if currentElements.Count >= nbPickElementsMin
             then
                 let mutable nbOfPicks = (float currentElements.Count) * factorNbMaxPick |> int
                 let mutable nbOfValidPicks = (float currentElements.Count) * factorNbValidPick |> int