- for j in (if newElemsBegin_j < 0 then 0 else newElemsBegin_j) .. (if newElemsEnd_j >= w then w - 1 else newElemsEnd_j) do
- for i in window_i_begin .. window_i_end do
- if edgesData.[i, j] = 1uy
- then currentElements.Add(Point(j, i))
-
- if currentElements.Count >= 10
- then
- let mutable nbOfPicks = (float currentElements.Count) * factorNbPick |> int
- while nbOfPicks > 0 do
- let p1 = currentElements.[rng.Next(currentElements.Count)]
- let p2 = currentElements.[rng.Next(currentElements.Count)]
- let p3 = currentElements.[rng.Next(currentElements.Count)]
- if p1 <> p2 && p1 <> p3 && p2 <> p3
- then
+ for j = (if newElemsBegin_j < 0 then 0 else newElemsBegin_j) to (if newElemsEnd_j >= w then w - 1 else newElemsEnd_j) do
+ for i = window_i_begin to window_i_end do
+ if edgesData.[i, j] = 1uy then
+ currentElements.Add (Point (j, i))
+
+ if currentElements.Count >= nbPickElementsMin then
+ let mutable nbOfPicks = (float currentElements.Count) * factorNbMaxPick |> int
+ let mutable nbOfValidPicks = (float currentElements.Count) * factorNbValidPick |> int
+ while nbOfPicks > 0 && nbOfValidPicks > 0 do
+ let p1 = currentElements.[rng.Next currentElements.Count]
+ let p2 = currentElements.[rng.Next currentElements.Count]
+ let p3 = currentElements.[rng.Next currentElements.Count]
+ if p1 <> p2 && p1 <> p3 && p2 <> p3 then