let find (edges: Matrix<byte>)
(xGradient: Matrix<float32>)
(yGradient: Matrix<float32>)
let find (edges: Matrix<byte>)
(xGradient: Matrix<float32>)
(yGradient: Matrix<float32>)
if edgesData.[i, j] = 1uy
then currentElements.Add(Point(j, i))
if edgesData.[i, j] = 1uy
then currentElements.Add(Point(j, i))
then
let mutable nbOfPicks = (float currentElements.Count) * factorNbMaxPick |> int
let mutable nbOfValidPicks = (float currentElements.Count) * factorNbValidPick |> int
then
let mutable nbOfPicks = (float currentElements.Count) * factorNbMaxPick |> int
let mutable nbOfValidPicks = (float currentElements.Count) * factorNbValidPick |> int