- let p1yf, p1xf = float p1y, float p1x
- let p2yf, p2xf = float p2y, float p2x
- let p3yf, p3xf = float p3y, float p3x
- if squaredDistance p1xf p1yf p2xf p2yf >= minimumDistance &&
- squaredDistance p1xf p1yf p3xf p3yf >= minimumDistance &&
- squaredDistance p2xf p2yf p3xf p3yf >= minimumDistance
+ let p1yf, p1xf = float p1.Y, float p1.X
+ let p2yf, p2xf = float p2.Y, float p2.X
+ let p3yf, p3xf = float p3.Y, float p3.X
+ if squaredDistance p1xf p1yf p2xf p2yf >= squaredMinimumDistance &&
+ squaredDistance p1xf p1yf p3xf p3yf >= squaredMinimumDistance &&
+ squaredDistance p2xf p2yf p3xf p3yf >= squaredMinimumDistance