--- /dev/null
+#ifndef RIPPLING_MATH_H_\r
+#define RIPPLING_MATH_H_\r
+\r
+#include <math.h>\r
+\r
+/*----------------------------------------------------------------------*\\r
+ |* Declaration *|\r
+ \*---------------------------------------------------------------------*/\r
+\r
+/*--------------------------------------*\\r
+ |* Public *|\r
+ \*-------------------------------------*/\r
+\r
+class RipplingMath\r
+ {\r
+\r
+ /*--------------------------------------*\\r
+ |* Constructor *|\r
+ \*-------------------------------------*/\r
+\r
+ public:\r
+\r
+ __device__\r
+ RipplingMath(int w, int h)\r
+ {\r
+ // TODO\r
+ }\r
+\r
+ __device__\r
+ RipplingMath(const RipplingMath& source)\r
+ {\r
+ // TODO\r
+ }\r
+\r
+ /*--------------------------------------*\\r
+ |* Methodes *|\r
+ \*-------------------------------------*/\r
+\r
+ public:\r
+\r
+ /**\r
+ * x=pixelI\r
+ * y=pixelJ\r
+ */\r
+ __device__\r
+ void color(int i, int j, float t, uchar4& color)\r
+ {\r
+ // Debug (a mettre en commentaire)\r
+ {\r
+ unsigned char levelGris = 128; //in [0.255] (debug image)\r
+ color.x = levelGris;\r
+ color.y = levelGris;\r
+ color.z = levelGris;\r
+ }\r
+\r
+ // Vrai problem\r
+ {\r
+ // TODO\r
+ }\r
+\r
+ //color.w = 255; // opaque\r
+ }\r
+\r
+ private:\r
+\r
+ /*--------------------------------------*\\r
+ |* Attributs *|\r
+ \*-------------------------------------*/\r
+\r
+ private:\r
+\r
+ // Tools\r
+\r
+ };\r
+\r
+#endif \r
+\r
+/*----------------------------------------------------------------------*\\r
+ |* End *|\r
+ \*---------------------------------------------------------------------*/\r