--- /dev/null
+#include <iostream>\r
+#include <stdlib.h>\r
+\r
+#include "Indice2D.h"\r
+#include "IndiceTools.h"\r
+#include "cudaTools.h"\r
+#include "Device.h"\r
+\r
+#include "Rippling0Math.h"\r
+\r
+using std::cout;\r
+using std::endl;\r
+\r
+/*----------------------------------------------------------------------*\\r
+ |* Declaration *|\r
+ \*---------------------------------------------------------------------*/\r
+\r
+/*--------------------------------------*\\r
+ |* Imported *|\r
+ \*-------------------------------------*/\r
+\r
+/*--------------------------------------*\\r
+ |* Public *|\r
+ \*-------------------------------------*/\r
+\r
+\r
+\r
+/*--------------------------------------*\\r
+ |* Private *|\r
+ \*-------------------------------------*/\r
+\r
+static __global__ void rippling0(uchar4* ptrDevPixels,int w, int h,float t);\r
+\r
+/*----------------------------------------------------------------------*\\r
+ |* Implementation *|\r
+ \*---------------------------------------------------------------------*/\r
+\r
+/*--------------------------------------*\\r
+ |* Public *|\r
+ \*-------------------------------------*/\r
+\r
+void launchKernelRippling0(uchar4* ptrDevPixels, int w, int h, float t)\r
+ {\r
+ dim3 dg = dim3(8, 8, 1); // disons, a optimiser\r
+ dim3 db = dim3(16, 16, 1); // disons, a optimiser\r
+\r
+ //Device::print(dg, db);\r
+ Device::checkDimError(dg,db);\r
+\r
+ rippling0<<<dg,db>>>(ptrDevPixels,w,h,t);\r
+ Device::checkKernelError("rippling0");\r
+ }\r
+\r
+/*--------------------------------------*\\r
+ |* Private *|\r
+ \*-------------------------------------*/\r
+\r
+__global__ void rippling0(uchar4* ptrDevPixels, int w, int h, float t)\r
+ {\r
+ Rippling0Math rippling0Math = Rippling0Math(w, h);\r
+\r
+ const int TID = Indice2D::tid();\r
+ const int NB_THREAD = Indice2D::nbThread();\r
+\r
+ const int WH=w*h;\r
+\r
+ uchar4 color;\r
+ color.w = 255; // alpha\r
+\r
+ int pixelI;\r
+ int pixelJ;\r
+\r
+ int s = TID;\r
+ while (s < WH)\r
+ {\r
+ IndiceTools::toIJ(s, w, &pixelI, &pixelJ); // update (pixelI, pixelJ)\r
+\r
+ rippling0Math.color(pixelI, pixelJ, t, &color); // update color\r
+ ptrDevPixels[s] = color;\r
+\r
+ s += NB_THREAD;\r
+ }\r
+\r
+ }\r
+\r
+\r
+\r
+/*----------------------------------------------------------------------*\\r
+ |* End *|\r
+ \*---------------------------------------------------------------------*/\r
+\r