5 #include "Animable_I.h"
9 class RayTracing
: public Animable_I
12 RayTracing(int w
, int h
);
15 void runGPU(uchar4
* ptrDevPixels
) /*override*/;
16 void animationStep() /*override*/;
18 int getW() /*override*/;
19 int getH() /*override*/;
21 float getT() /*override*/;
23 string
getTitle(void) /*override*/;
26 Sphere
* createSpheres(int n
);