Ajout de l'ensemble du workspace.
[GPU.git] / WCudaMSE / API_Bilat_Image_GL / INC / common / Color3f.h
diff --git a/WCudaMSE/API_Bilat_Image_GL/INC/common/Color3f.h b/WCudaMSE/API_Bilat_Image_GL/INC/common/Color3f.h
new file mode 100755 (executable)
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+#ifndef COLOR_3F_H\r
+#define COLOR_3F_H\r
+\r
+#include "envGLImage.h"\r
+\r
+/*----------------------------------------------------------------------*\\r
+ |*                    Declaration                                     *|\r
+ \*---------------------------------------------------------------------*/\r
+\r
+/*--------------------------------------*\\r
+ |*            Public                  *|\r
+ \*-------------------------------------*/\r
+\r
+class CBI_GLIMAGE Colorf\r
+    {\r
+       /*--------------------------------------*\\r
+        |*             Constructor             *|\r
+        \*-------------------------------------*/\r
+\r
+    public:\r
+\r
+       Colorf(float red = 0.0f, float green = 0.0f, float blue = 0.0f, float alpha = 0.0f);\r
+\r
+       Colorf(const Colorf& source);\r
+\r
+       /*--------------------------------------*\\r
+        |*             Destructor              *|\r
+        \*-------------------------------------*/\r
+\r
+    public:\r
+\r
+       virtual ~Colorf();\r
+\r
+       /*--------------------------------------*\\r
+        |*             Get                     *|\r
+        \*-------------------------------------*/\r
+\r
+    public:\r
+\r
+       inline float getRed() const\r
+           {\r
+           return tabColor[0];\r
+           }\r
+\r
+       inline float getGreen() const\r
+           {\r
+           return tabColor[1];\r
+           }\r
+\r
+       inline float getBlue() const\r
+           {\r
+           return tabColor[2];\r
+           }\r
+\r
+       inline float getAlpha() const\r
+           {\r
+           return tabColor[3];\r
+           }\r
+\r
+       inline float* getTabColor()\r
+           {\r
+           return tabColor;\r
+           }\r
+\r
+       /*--------------------------------------*\\r
+        |*             Set                     *|\r
+        \*-------------------------------------*/\r
+\r
+    public:\r
+       inline void setRed(float red)\r
+           {\r
+           tabColor[0] = red;\r
+           }\r
+\r
+       inline void setGreen(float green)\r
+           {\r
+           tabColor[1] = green;\r
+           }\r
+       inline void setBlue(float blue)\r
+           {\r
+           tabColor[2] = blue;\r
+           }\r
+\r
+       inline void setAlpha(float alpha)\r
+           {\r
+           tabColor[3] = alpha;\r
+           }\r
+\r
+       /*--------------------------------------*\\r
+        |*             Static                  *|\r
+        \*-------------------------------------*/\r
+\r
+       static Colorf toHSB(float h01, float s01, float b01, float a01 = 1.0f);\r
+\r
+       /*--------------------------------------*\\r
+        |*     Attributs                       *|\r
+        \*------------------------------------*/\r
+\r
+    private:\r
+\r
+       // Input\r
+       float tabColor[4];\r
+    };\r
+\r
+#endif\r
+\r
+/*----------------------------------------------------------------------*\\r
+ |*                    End                                             *|\r
+ \*---------------------------------------------------------------------*/\r