--- /dev/null
+#ifndef SHADER_CODES_H\r
+#define SHADER_CODES_H\r
+\r
+#include "envBilatGL.h"\r
+#include "bilat_GL.h"\r
+\r
+#include <vector>\r
+#include <string>\r
+\r
+using std::string;\r
+using std::vector;\r
+\r
+class CBI_GL ShaderCodes\r
+ {\r
+ public:\r
+ ShaderCodes(vector<string> tabCodeSource, unsigned int ligneCount);\r
+ virtual ~ShaderCodes();\r
+\r
+ void afficherCode(const GLchar** code, unsigned int ligneCount); //Debug\r
+\r
+ unsigned int getLigneCount() const;\r
+\r
+ const GLchar** getSourceCode() const;\r
+\r
+ private:\r
+ unsigned int ligneCount;\r
+ vector<string> tabCodeSource;\r
+ };\r
+\r
+#endif\r