#include "FractalProvider.h"\r
#include "NewtonProvider.h"\r
#include "HeatTransfertProvider.h"\r
+#include "RayTracingProvider.h"\r
\r
template <class TOutput, class TProvider>\r
class Viewer\r
\r
int mainGL(void)\r
{\r
- //Viewer<Rippling0Image, Rippling0Provider> rippling0(true, true, 10, 10);\r
- //Viewer<Image, RipplingProvider> rippling0(true, true, 10, 10);\r
- //Viewer<ImageFonctionel, MandelbrotProvider> fractalMandelbrot(true, true, 20, 20);\r
- //Viewer<ImageFonctionel, JuliaProvider> fractalJulia(true, true, 30, 30);\r
+ // Viewer<Rippling0Image, Rippling0Provider> rippling0(true, true, 10, 10);\r
+ // Viewer<Image, RipplingProvider> rippling0(true, true, 10, 10);\r
+ // Viewer<ImageFonctionel, MandelbrotProvider> fractalMandelbrot(true, true, 20, 20);\r
+ // Viewer<ImageFonctionel, JuliaProvider> fractalJulia(true, true, 30, 30);\r
Viewer<ImageFonctionel, NewtonProvider> newtown(true, true, 20, 20);\r
- //Viewer<Image, HeatTransfertProvider> heatTransfert(true, false, 20, 20);\r
+ // Viewer<Image, HeatTransfertProvider> heatTransfert(true, false, 20, 20);\r
+ // Viewer<ImageFonctionel, RayTracingProvider> rayTracing(true, true, 20, 20);\r
\r
GLUTImageViewers::runALL(); // Bloquant, Tant qu'une fenetre est ouverte\r
\r