\r
int mainGL(void)\r
{\r
- //Rippling0Image* ptrRippling0 = Rippling0Provider::createGL();\r
+ Rippling0Image* ptrRippling0 = Rippling0Provider::createGL();\r
Image* ptrRippling = RipplingProvider::createGL();\r
// TODO : Insert autres Images ...\r
\r
- bool isAnimation = true;\r
- bool isSelection = true;\r
+ const bool isAnimation = true;\r
+ const bool isSelection = true;\r
\r
- //GLUTImageViewers rippling0Viewer(ptrRippling0, isAnimation, isSelection, 0, 0);\r
+ GLUTImageViewers rippling0Viewer(ptrRippling0, isAnimation, isSelection, 0, 0);\r
GLUTImageViewers ripplingViewer(ptrRippling, isAnimation, isSelection, 10, 10);\r
// TODO : Insert here autres ImageViewers ...\r
\r
GLUTImageViewers::runALL(); // Bloquant, Tant qu'une fenetre est ouverte\r
\r
// destruction\r
- {\r
- //delete ptrRippling0;\r
- delete ptrRippling;\r
- }\r
+ delete ptrRippling0;\r
+ delete ptrRippling;\r
\r
return EXIT_SUCCESS;\r
}\r