#include "cudaTools.h"
#include "Animable_I.h"
#include "MathTools.h"
-#include "cudaType_CPU.h"
+#include "AleaTools.h"
#include "Sphere.h"
float getT() /*override*/;
- string getTitle(void) /*override*/;
+ std::string getTitle(void) /*override*/;
private:
Sphere* createSpheres(int n);
const dim3 dg;
const dim3 db;
- const string title;
+ const std::string title;
};
#endif