+ float n;\r
+ };\r
+\r
+class FractalJulia : public Fractal\r
+ {\r
+ public:\r
+ FractalJulia(int w, int h, float dn, float z_r_min, float z_r_max, float z_i_min, float z_i_max);\r
+ void animationStep();\r
+ float getT() /*override*/;\r
+\r
+ private:\r
+ void runGPU(uchar4* ptrDevPixels, const DomaineMath& domaineMath) /*override*/;\r