- void fillImageGL(uchar4* ptrDevImageGL, int w, int h); // override\r
- void animationStep(bool& isNeedUpdateView); // override\r
- void paintPrimitives(Graphic2Ds& graphic2D); // override\r
+ virtual void fillImageGL(uchar4* ptrDevImageGL, int w, int h); // override\r
+ virtual void animationStep(bool& isNeedUpdateView); // override\r
+ virtual void paintPrimitives(Graphic2Ds& graphic2D); // override\r