class Animable_I\r
{\r
public:\r
-\r
- //virtual ~Animable_I(void)=0;\r
+ virtual ~Animable_I(void) {};\r
\r
virtual void runGPU(uchar4* ptrDevPixels)=0;\r
virtual void animationStep(void)=0;\r
/**\r
* getParaAnimation\r
*/\r
- virtual float getT()=0;\r
-\r
- virtual string getTitle()=0;\r
+ virtual float getT() = 0;\r
\r
+ virtual string getTitle() = 0;\r
};\r
\r
#endif\r