\r
const int TID = Indice2D::tid();\r
const int NB_THREAD = Indice2D::nbThread();\r
-\r
const int WH = w * h;\r
\r
uchar4 color;\r
- color.z = 255;\r
+ color.z = 255; // Par défaut, l'image est opaque.\r
\r
int pixelI;\r
int pixelJ;\r
int s = TID;\r
while (s < WH)\r
{\r
- IndiceTools::toIJ(s, w, &pixelI, &pixelJ); // update (pixelI, pixelJ)\r
-\r
- ripplingMath.color(pixelI, pixelJ, t, color); // update color\r
+ IndiceTools::toIJ(s, w, &pixelI, &pixelJ);\r
+ ripplingMath.color(pixelI, pixelJ, t, color);\r
ptrDevPixels[s] = color;\r
-\r
s += NB_THREAD;\r
}\r
}\r