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RayTracing.
[GPU.git]
/
WCudaMSE
/
Student_Cuda_Image
/
src
/
cpp
/
core
/
04_RayTracing
/
moo
/
host
/
RayTracing.h
diff --git
a/WCudaMSE/Student_Cuda_Image/src/cpp/core/04_RayTracing/moo/host/RayTracing.h
b/WCudaMSE/Student_Cuda_Image/src/cpp/core/04_RayTracing/moo/host/RayTracing.h
index
5c0e77d
..
128d7e0
100644
(file)
--- a/
WCudaMSE/Student_Cuda_Image/src/cpp/core/04_RayTracing/moo/host/RayTracing.h
+++ b/
WCudaMSE/Student_Cuda_Image/src/cpp/core/04_RayTracing/moo/host/RayTracing.h
@@
-4,14
+4,14
@@
#include "cudaTools.h"
#include "Animable_I.h"
#include "MathTools.h"
#include "cudaTools.h"
#include "Animable_I.h"
#include "MathTools.h"
-#include "
cudaType_CPU
.h"
+#include "
AleaTools
.h"
#include "Sphere.h"
class RayTracing : public Animable_I
{
public:
#include "Sphere.h"
class RayTracing : public Animable_I
{
public:
- RayTracing(int w, int h);
+ RayTracing(int w, int h
, int dg, int db
);
~RayTracing();
void runGPU(uchar4* ptrDevPixels) /*override*/;
~RayTracing();
void runGPU(uchar4* ptrDevPixels) /*override*/;
@@
-22,11
+22,16
@@
class RayTracing : public Animable_I
float getT() /*override*/;
float getT() /*override*/;
- string getTitle(void) /*override*/;
+ st
d::st
ring getTitle(void) /*override*/;
private:
private:
+ /**
+ * Crée un tablean de 'n' sphères dont le rayon, la couleur et la position sont générés aléatoirement.
+ */
Sphere* createSpheres(int n);
Sphere* createSpheres(int n);
+ Sphere* ptrDevSpheres; // Pointeur sur la mémoire du GPU.
+
AleaTools alea;
float t;
AleaTools alea;
float t;
@@
-37,7
+42,7
@@
class RayTracing : public Animable_I
const dim3 dg;
const dim3 db;
const dim3 dg;
const dim3 db;
- const string title;
+ const st
d::st
ring title;
};
#endif
};
#endif