4 #include "envBilatGL.h"
13 class CBI_GL ShaderCodes
16 ShaderCodes(vector
<string
> tabCodeSource
, unsigned int ligneCount
);
17 virtual ~ShaderCodes();
19 void afficherCode(const GLchar
** code
, unsigned int ligneCount
); //Debug
21 unsigned int getLigneCount() const;
23 const GLchar
** getSourceCode() const;
26 unsigned int ligneCount
;
27 vector
<string
> tabCodeSource
;