4 #include "envBilatGL.h"
7 class CBI_GL PiloteScene
10 PiloteScene(float tx
= 0, float ty
= 0, float tz
= 0, float pitch
= 0, float roll
= 0, float heading
= 0);
11 virtual ~PiloteScene();
13 void setTranslation(float tx
, float ty
, float tz
);
14 void setRotations(float pitch
, float roll
, float heading
);
16 void setPitch(float pitch
);
17 void setRoll(float roll
);
18 void setHeading(float heading
);
21 float getHeading() const;
22 float getPitch() const;
23 float getRoll() const;