+ gridTerminal.GetBlocksOfType(l, (T block) =>
+ (name == null || block.CustomName == name) && (grid == null || block.CubeGrid == grid)
+ );
+ return l;
+ }
+
+ /// <summary>
+ /// Get all groups matching the given name.
+ /// </summary>
+ /// <param name="gridTerminal"></param>
+ /// <param name="groupName"></param>
+ /// <param name="grid"></param>
+ /// <returns></returns>
+ public static IEnumerable<IMyBlockGroup> GetBlockGroups(this IMyGridTerminalSystem gridTerminal, string groupName = null, IMyCubeGrid grid = null)
+ {
+ var groups = new List<IMyBlockGroup>();
+ gridTerminal.GetBlockGroups(
+ groups,
+ group =>
+ {
+ if (groupName != null && group.Name != groupName)
+ return false;
+ if (grid == null)
+ return true;
+ var l = new List<IMyTerminalBlock>();
+ group.GetBlocks(l, block => block.CubeGrid == grid);
+ return l.Count > 0;
+ }
+ );
+ return groups;
+ }
+
+ /// <summary>
+ /// Get all terminal blocks owned by the first given group name.
+ /// </summary>
+ /// <typeparam name="T"></typeparam>
+ /// <param name="gridTerminal"></param>
+ /// <param name="groupName"></param>
+ /// <param name="grid"></param>
+ /// <returns></returns>
+ public static IEnumerable<T> GetBlocksFromGroup<T>(this IMyGridTerminalSystem gridTerminal, string groupName = null, IMyCubeGrid grid = null)
+ where T : class, IMyTerminalBlock
+ {
+ foreach (var group in gridTerminal.GetBlockGroups(groupName, grid))
+ {
+ var l = new List<T>();
+ group.GetBlocksOfType(l);
+ if (l.Count > 0)
+ return l;
+ }
+
+ return new List<T>();