From: Greg Burri Date: Wed, 3 Jun 2020 22:00:50 +0000 (+0200) Subject: Finished X-Git-Url: https://git.euphorik.ch/?a=commitdiff_plain;h=HEAD;p=bataille.git Finished --- diff --git a/src/main.rs b/src/main.rs index cb0e1ec..2ccfbb6 100644 --- a/src/main.rs +++ b/src/main.rs @@ -38,12 +38,12 @@ impl PartialOrd for Card { fn create_deck() -> Vec { let mut deck: Vec = vec![]; - for i in 0..4 { + for _ in 0..4 { deck.push(Card::As); deck.push(Card::King); deck.push(Card::Queen); deck.push(Card::Jack); - for v in 2..=10 { + for v in 2 ..= 10 { deck.push(Card::Value(v)); } } @@ -52,20 +52,43 @@ fn create_deck() -> Vec { fn shuffle_deck(deck: &mut Vec) { let mut rng = thread_rng(); - let deck_range = Uniform::new(0, deck.len()); + let n = deck.len(); - for _ in 0 .. deck.len() * 100 { - let a = deck_range.sample(&mut rng); - let b = deck_range.sample(&mut rng); - if a != b { - deck.swap(a, b); - } + let mut new_deck = Vec::::new(); + + for _ in 0 .. n { + let deck_range = Uniform::new(0, deck.len()); + let pos = deck_range.sample(&mut rng); + new_deck.push(deck[pos].clone()); + deck.remove(pos); } + + std::mem::swap(deck, &mut new_deck); } -struct Deck { - main: Vec, - captured: Vec +struct Player { + deck: Vec, + captured: Vec, +} + +impl Player { + fn new(deck: &[Card]) -> Self { + Player { deck: deck.to_vec(), captured: Vec::new() } + } + + fn draw(&mut self) -> Option { + if self.deck.len() == 0 { + if self.captured.len() == 0 { return None } + std::mem::swap(&mut self.deck, &mut self.captured); + shuffle_deck(&mut self.deck); + } + + Some(self.deck.pop().unwrap()) + } + + fn add(&mut self, cards: &[Card]) { + self.captured.append(&mut cards.to_vec()); + } } fn play() -> u32 { @@ -74,51 +97,69 @@ fn play() -> u32 { let mut deck = create_deck(); shuffle_deck(&mut deck); - let mut player1_deck = deck[0..deck.len() / 2].to_vec(); - let mut player1_captured = Vec::::new(); + let mut player1 = Player::new(&deck[0..deck.len() / 2]); + let mut player2 = Player::new(&deck[deck.len() / 2 .. deck.len()]); - let mut player2_deck = deck[deck.len() / 2 .. deck.len()].to_vec(); - let mut player2_captured = Vec::::new(); + let mut face_down = Vec::::new(); - while player1_deck.len() + player1_captured.len() > 0 && player2_deck.len() + player2_captured.len() > 0 { + loop { current_turn += 1; - if player1_deck.len() == 0 { - player1_deck.clone_from_slice(&player1_captured); - shuffle_deck(&mut player1_deck); - player1_captured.clear(); - } - - if player2_deck.len() == 0 { - player2_deck.clone_from_slice(&player2_captured); - shuffle_deck(&mut player2_deck); - player2_captured.clear(); + /* + println!("nb card: {}", player1.deck.len() + player2.deck.len() + player1.captured.len() + player2.captured.len() + face_down.len()); + println!("Player 1: {}", player1.deck.len() + player1.captured.len()); + println!("Player 2: {}", player2.deck.len() + player2.captured.len()); + println!("Face down: {}", face_down.len()); + println!("---------"); + */ + + match (player1.draw(), player2.draw()) { + (Some(c1), Some(c2)) => + if c1 > c2 { + player1.add(&vec![c1, c2]); + if face_down.len() > 0 { + player1.add(&face_down); + face_down.clear(); + } + } else if c2 > c1 { + player2.add(&vec![c1, c2]); + if face_down.len() > 0 { + player2.add(&face_down); + face_down.clear(); + } + } else { + face_down.push(c1); + face_down.push(c2); + match (player1.draw(), player2.draw()) { + (Some(c3), Some(c4)) => { + face_down.push(c3); + face_down.push(c4); + } + _ => + return current_turn + } + } + + _ => + return current_turn } - - let c1 = player1_deck.pop().unwrap() - let c2 = player1_deck.pop().unwrap() - -/* - if { - return current_turn; - }*/ } - - //dbg!(deck); - - current_turn } fn main() { println!("Bataille simulator"); - let n = 1; - for i in 0..n { - let nb_of_turns = play(); - dbg!(nb_of_turns); + let n = 10_000; + let time_per_turn = 5.0; // [s]. + + let mut sum = 0; + for _ in 0..n { + sum += play(); } -} + let nb_of_turns = (sum as f64) / (n as f64); + println!("Nb turn: {}, time: {} min", nb_of_turns, nb_of_turns * time_per_turn / 60.0); +} #[cfg(test)] mod tests {