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Correction de probl?me de compilation li? a RayTracing.
[GPU.git]
/
WCudaMSE
/
Student_Cuda_Image
/
src
/
cpp
/
core
/
03_Newton
/
moo
/
host
/
Newton.h
diff --git
a/WCudaMSE/Student_Cuda_Image/src/cpp/core/03_Newton/moo/host/Newton.h
b/WCudaMSE/Student_Cuda_Image/src/cpp/core/03_Newton/moo/host/Newton.h
index
0b876f0
..
a9fb73c
100755
(executable)
--- a/
WCudaMSE/Student_Cuda_Image/src/cpp/core/03_Newton/moo/host/Newton.h
+++ b/
WCudaMSE/Student_Cuda_Image/src/cpp/core/03_Newton/moo/host/Newton.h
@@
-21,14
+21,13
@@
class Newton : public AnimableFonctionel_I
DomaineMath* getDomaineMathInit() /*override*/;
\r
\r
float getT() /*override*/;
\r
DomaineMath* getDomaineMathInit() /*override*/;
\r
\r
float getT() /*override*/;
\r
+ string getTName();
\r
\r
string getTitle(void) /*override*/;
\r
\r
private:
\r
\r
string getTitle(void) /*override*/;
\r
\r
private:
\r
- VariateurI variateurN; // Variateur sur le nombre d'iteration max.
\r
VariateurF variateurEpsilon; // Variateur sur epsilon.
\r
\r
VariateurF variateurEpsilon; // Variateur sur epsilon.
\r
\r
- float t;
\r
float epsilon;
\r
\r
// Inputs
\r
float epsilon;
\r
\r
// Inputs
\r