Ajout de l'ensemble du workspace.
[GPU.git] / WCudaMSE / Student_Cuda_Image / src / cpp / core / 00_Rippling_warmup / 03_math / Rippling0Math.h
diff --git a/WCudaMSE/Student_Cuda_Image/src/cpp/core/00_Rippling_warmup/03_math/Rippling0Math.h b/WCudaMSE/Student_Cuda_Image/src/cpp/core/00_Rippling_warmup/03_math/Rippling0Math.h
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+#ifndef RIPPLING_0_MATH_H_\r
+#define RIPPLING_0_MATH_H_\r
+\r
+#include <math.h>\r
+#include "MathTools.h"\r
+\r
+/*----------------------------------------------------------------------*\\r
+ |*                    Declaration                                     *|\r
+ \*---------------------------------------------------------------------*/\r
+\r
+/*--------------------------------------*\\r
+ |*            Public                  *|\r
+ \*-------------------------------------*/\r
+\r
+class Rippling0Math\r
+    {\r
+\r
+       /*--------------------------------------*\\r
+       |*              Constructor             *|\r
+        \*-------------------------------------*/\r
+\r
+    public:\r
+\r
+       __device__\r
+       Rippling0Math(int w, int h)\r
+           {\r
+           // TODO\r
+           }\r
+\r
+       __device__\r
+       Rippling0Math(const Rippling0Math& source)\r
+           {\r
+           // TODO\r
+           }\r
+\r
+       /*--------------------------------------*\\r
+       |*              Methodes                *|\r
+        \*-------------------------------------*/\r
+\r
+    public:\r
+\r
+       /**\r
+        * x=pixelI\r
+        * y=pixelJ\r
+        */\r
+       __device__\r
+       void color(int i, int j, float t, uchar4* ptrColor)\r
+           {\r
+           // Debug (a mettre en commentaire)\r
+               {\r
+               unsigned char levelGris = 128; //in [0.255]  (debug image)\r
+               ptrColor->x = levelGris;\r
+               ptrColor->y = levelGris;\r
+               ptrColor->z = levelGris;\r
+               }\r
+\r
+           // Vrai problem\r
+               {\r
+               // TODO\r
+               }\r
+\r
+           //color.w = 255; // opaque\r
+           }\r
+\r
+    private:\r
+\r
+       /*--------------------------------------*\\r
+       |*              Attributs               *|\r
+        \*-------------------------------------*/\r
+\r
+    private:\r
+\r
+    };\r
+\r
+#endif \r
+\r
+/*----------------------------------------------------------------------*\\r
+ |*                    End                                             *|\r
+ \*---------------------------------------------------------------------*/\r