use crate::{
/*a770,*/ asus_aura_usb, corsair_lighting_pro, corsair_vengeance, cpu_temperature,
- intel_arc, rgb,
+ intel_arc, lian_li_sl_infinity, rgb,
};
const RGB_FUSION2_GPU_REG_COLOR: u8 = 0x40;
pub struct MachineLyssMetal {
crosshair_device: asus_aura_usb::Device,
corsair_lignting_pro: corsair_lighting_pro::Device,
+ lian_li_sl_infinity: lian_li_sl_infinity::Device,
gpus: Vec<nvapi::PhysicalGpu>,
}
blue: 40,
},
),
+ lian_li_sl_infinity: lian_li_sl_infinity::Device::new(&api),
gpus: nvapi::PhysicalGpu::enumerate()?,
};
impl Machine for MachineLyssMetal {
fn set_color(&mut self, color: &rgb::RGB) {
- self.crosshair_device.set_color(&color);
+ self.crosshair_device.set_color(&color).unwrap();
self.corsair_lignting_pro.set_color(&color);
+ self.lian_li_sl_infinity.set_color(&color);
// self.set_color_3080ti(&color); // TODO.
}