Ajout de l'ensemble du workspace.
[GPU.git] / WCudaMSE / Tuto_Image_Cuda / src / cpp / core / 00_Vague_warmup / 03_math / Vague0Math.h
diff --git a/WCudaMSE/Tuto_Image_Cuda/src/cpp/core/00_Vague_warmup/03_math/Vague0Math.h b/WCudaMSE/Tuto_Image_Cuda/src/cpp/core/00_Vague_warmup/03_math/Vague0Math.h
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+#ifndef VAGUE_0_MATH_\r
+#define VAGUE_0_MATH_\r
+\r
+#include "MathTools.h"\r
+\r
+/*----------------------------------------------------------------------*\\r
+ |*                    Declaration                                     *|\r
+ \*---------------------------------------------------------------------*/\r
+\r
+/*--------------------------------------*\\r
+ |*            Public                  *|\r
+ \*-------------------------------------*/\r
+\r
+class Vague0Math\r
+    {\r
+\r
+       /*--------------------------------------*\\r
+       |*              Constructor             *|\r
+        \*-------------------------------------*/\r
+\r
+    public:\r
+\r
+       __device__ Vague0Math(int w, int h)\r
+           {\r
+           this->factor = 4 * PI / (float) w;\r
+           }\r
+\r
+       __device__ Vague0Math(const Vague0Math& source)\r
+           {\r
+           // rien\r
+           }\r
+\r
+       /*--------------------------------------*\\r
+       |*              Methodes                *|\r
+        \*-------------------------------------*/\r
+\r
+    public:\r
+\r
+       /**\r
+        * x=pixelI\r
+        * y=pixelJ\r
+        */\r
+       __device__\r
+       void colorIJ(uchar4* ptrColor, int i, int j, float t)\r
+           {\r
+         unsigned char levelGris;\r
+\r
+           f(levelGris,i, j, t); // update levelGris\r
+\r
+           ptrColor->x = levelGris;\r
+           ptrColor->y = levelGris;\r
+           ptrColor->z = levelGris;\r
+\r
+           ptrColor->w = 255; // opaque\r
+           }\r
+\r
+    private:\r
+\r
+       __device__\r
+       void f(unsigned char& levelGris,int i, int j, float t)\r
+           {\r
+           // Example1\r
+           //unsigned char levelGris= 255 * abs(sin(t)); // same color for all the image (Hello image)\r
+\r
+           // Example2\r
+           levelGris = 255 * fabs(sin(i * factor + t));\r
+           }\r
+\r
+       /*--------------------------------------*\\r
+       |*              Attributs               *|\r
+        \*-------------------------------------*/\r
+\r
+    private:\r
+\r
+       float factor;\r
+\r
+    };\r
+\r
+#endif \r
+\r
+/*----------------------------------------------------------------------*\\r
+ |*                    End                                             *|\r
+ \*---------------------------------------------------------------------*/\r