Update dependencies
[valheim_web.git] / backend / src / valheim_controller.rs
index 6fa6c7f..f92e63d 100644 (file)
@@ -1,7 +1,6 @@
-use sysinfo::{ ProcessExt, SystemExt };\r
 \r
 use std::{ fs, time::SystemTime };\r
-\r
+use sysinfo::{ ProcessExt, SystemExt };\r
 use chrono::{ DateTime, offset::Local };\r
 \r
 #[cfg(target_os = "linux")]\r
@@ -75,7 +74,11 @@ fn format_byte_size(bytes: u64, precision: usize) -> String {
 }\r
 \r
 const VALHEIM_PROCESS_NAME: &str = "valheim_server";\r
+\r
+#[cfg(target_os = "linux")]\r
 const STRING_BEFORE_CHARACTER_NAME: &str = "Got character ZDOID from";\r
+\r
+#[cfg(target_os = "linux")]\r
 const STRING_BEFORE_NB_OF_CONNECTIONS: &str = "Connections";\r
 \r
 #[cfg(target_os = "linux")]\r
@@ -150,17 +153,16 @@ fn get_last_backup_datetime(backup_path: &str) -> Option<SystemTime> {
 pub fn get_valheim_executable_information(world_path: &str, backup_path: &str) -> Option<ValheimExe> {\r
     let mut system = sysinfo::System::new_all();\r
     system.refresh_system();\r
-    let processes = system.get_process_by_name(VALHEIM_PROCESS_NAME);\r
+    let mut processes = system.processes_by_name(VALHEIM_PROCESS_NAME);\r
 \r
-    if processes.len() >= 1 {\r
-        let process = processes.first().unwrap();\r
+    if let Some(process) = processes.next() {\r
 \r
         let world_size = match std::fs::metadata(world_path) { Ok(f) => f.len(), Err(_) => 0u64 };\r
 \r
         Some(\r
             ValheimExe {\r
                 memory: process.memory(),\r
-                load_average_5min: system.get_load_average().five / system.get_processors().len() as f64 * 100.,\r
+                load_average_5min: system.load_average().five / system.processors().len() as f64 * 100.,\r
                 uptime: std::time::SystemTime::now().duration_since(std::time::UNIX_EPOCH).unwrap().as_secs() - process.start_time(),\r
                 world_size,\r
                 active_players: get_active_players(),\r