Use 'rcon' to get the player list
[minecraft_web.git] / backend / src / minecraft_controller.rs
index 05ffeb3..260a6e4 100644 (file)
@@ -76,7 +76,7 @@ fn format_byte_size(bytes: u64, precision: usize) -> String {
     String::from("")\r
 }\r
 \r
-const MINECRAFT_PROCESS_NAME: &str = "minecraft_server";\r
+const MINECRAFT_PROCESS_NAME: &str = "java";\r
 \r
 #[cfg(target_os = "linux")]\r
 const STRING_BEFORE_CHARACTER_NAME: &str = "Got character ZDOID from";\r
@@ -85,58 +85,32 @@ const STRING_BEFORE_CHARACTER_NAME: &str = "Got character ZDOID from";
 const STRING_BEFORE_NB_OF_CONNECTIONS: &str = "Connections";\r
 \r
 // It doesn't work for the moment, it only scan the connection event and do not treat disconnections.\r
-#[cfg(target_os = "linux")]\r
-fn get_active_players() -> Vec<String> {\r
-    let mut journal =\r
-        journal::OpenOptions::default().current_user(true).open().unwrap();\r
-\r
-    journal.seek_tail().unwrap();\r
-\r
-    let mut number_of_connections = -1i32;\r
-    let mut players : Vec<String> = Vec::new();\r
-\r
-    loop {\r
-        match journal.previous_entry() {\r
-            Ok(Some(entry)) => {\r
-                if let (Some(unit), Some(mess)) = (entry.get("_SYSTEMD_UNIT"), entry.get("MESSAGE")) {\r
-                    if unit == "minecraft.service" {\r
-                        if let Some(pos) = mess.find(STRING_BEFORE_CHARACTER_NAME) {\r
-                            let character_str = mess.get(pos+STRING_BEFORE_CHARACTER_NAME.len()+1..).unwrap();\r
-                            if let Some(pos_end) = character_str.find(" : ") {\r
-                                let player_name = String::from(character_str.get(0..pos_end).unwrap());\r
-                                if !players.contains(&player_name) {\r
-                                    players.push(player_name);\r
-                                    if players.len() as i32 == number_of_connections {\r
-                                        return players;\r
-                                    }\r
-                                }\r
-                            }\r
-                        }\r
-                        else if let Some(pos) = mess.find(STRING_BEFORE_NB_OF_CONNECTIONS) {\r
-                            let nb_of_connections_str = mess.get(pos+STRING_BEFORE_NB_OF_CONNECTIONS.len()+1..).unwrap();\r
-                            if let Some(pos_end) = nb_of_connections_str.find(' ') {\r
-                                if let Ok(n) = nb_of_connections_str.get(0..pos_end).unwrap().parse::<i32>() {\r
-                                    if number_of_connections == -1 {\r
-                                        number_of_connections = n;\r
-\r
-                                        if players.len() as i32 >= number_of_connections {\r
-                                            return players;\r
-                                        }\r
-                                    }\r
-                                }\r
-                            }\r
-                        }\r
-                    }\r
+fn get_active_players(rcon_password: &str) -> Vec<String> {\r
+    let mut client = minecraft_client_rs::Client::new("127.0.0.1:25575".to_string()).unwrap();\r
+\r
+    let players =\r
+        match client.authenticate(rcon_password.to_string()) {\r
+            Ok(_) => {\r
+                match client.send_command("list".to_string()) {\r
+                    Ok(resp) => {\r
+                        println!("{}", resp.body);\r
+                        Vec::new()\r
+                    },\r
+                    Err(_e) => {\r
+                        println!("Error asking seed");\r
+                        Vec::new()\r
+                    },\r
                 }\r
             },\r
-            _ => return players\r
-        }\r
-    }\r
-}\r
+            Err(_e) => {\r
+                println!("Authentication error");\r
+                Vec::new()\r
+            },\r
+        };\r
+\r
+    client.close().unwrap();\r
 \r
-#[cfg(target_os = "windows")]\r
-fn get_active_players() -> Vec<String> {\r
-    Vec::new()\r
+    players\r
 }\r
 \r
 fn get_last_backup_datetime(backup_path: &str) -> Option<SystemTime> {\r
@@ -154,11 +128,12 @@ fn get_last_backup_datetime(backup_path: &str) -> Option<SystemTime> {
     Some(times.last()?.clone())\r
 }\r
 \r
-pub fn get_minecraft_executable_information(world_path: &str, backup_path: &str) -> Option<MinecraftExe> {\r
+pub fn get_minecraft_executable_information(world_path: &str, backup_path: &str, rcon_password: &str) -> Option<MinecraftExe> {\r
     let mut system = sysinfo::System::new_all();\r
     system.refresh_system();\r
     let processes = system.get_process_by_name(MINECRAFT_PROCESS_NAME);\r
 \r
+    // TODO: find the correct process by checking the correct jar name in parameters.\r
     if processes.len() >= 1 {\r
         let process = processes.first().unwrap();\r
 \r
@@ -170,7 +145,7 @@ pub fn get_minecraft_executable_information(world_path: &str, backup_path: &str)
                 load_average_5min: system.get_load_average().five / system.get_processors().len() as f64 * 100.,\r
                 uptime: std::time::SystemTime::now().duration_since(std::time::UNIX_EPOCH).unwrap().as_secs() - process.start_time(),\r
                 world_size,\r
-                active_players: get_active_players(),\r
+                active_players: get_active_players(rcon_password),\r
                 last_backup: get_last_backup_datetime(backup_path)\r
             }\r
         )\r