Display the number of player instead of the names
authorGreg Burri <greg.burri@gmail.com>
Tue, 23 Mar 2021 13:00:25 +0000 (14:00 +0100)
committerGreg Burri <greg.burri@gmail.com>
Tue, 23 Mar 2021 13:00:25 +0000 (14:00 +0100)
(because of a bug)

backend/src/valheim_controller.rs

index 6fa6c7f..33c532f 100644 (file)
@@ -38,11 +38,13 @@ impl ValheimExe {
     }\r
 \r
     pub fn format_active_players(&self) -> String {\r
+        /* Commented because the player list isn't correct (the number is).\r
         if self.active_players.len() == 0 {\r
             String::from("<none>")\r
         } else {\r
             self.active_players.join(", ")\r
-        }\r
+        }*/\r
+        self.active_players.len().to_string()\r
     }\r
 \r
     pub fn format_last_backup(&self) -> String {\r
@@ -75,9 +77,14 @@ fn format_byte_size(bytes: u64, precision: usize) -> String {
 }\r
 \r
 const VALHEIM_PROCESS_NAME: &str = "valheim_server";\r
+\r
+#[cfg(target_os = "linux")]\r
 const STRING_BEFORE_CHARACTER_NAME: &str = "Got character ZDOID from";\r
+\r
+#[cfg(target_os = "linux")]\r
 const STRING_BEFORE_NB_OF_CONNECTIONS: &str = "Connections";\r
 \r
+// It doesn't work for the moment, it only scan the connection event and do not treat disconnections.\r
 #[cfg(target_os = "linux")]\r
 fn get_active_players() -> Vec<String> {\r
     let mut journal =\r