Add missile launcher and missile controller projects
authorGreg Burri <greg.burri@gmail.com>
Wed, 8 May 2024 19:20:58 +0000 (21:20 +0200)
committerGreg Burri <greg.burri@gmail.com>
Wed, 8 May 2024 19:20:58 +0000 (21:20 +0200)
18 files changed:
AutoPilot/MDK/MDK.paths.props
BaseMiner/MDK/MDK.paths.props
BaseMiner/Program.cs
MiningRover/MDK/MDK.paths.props
MissileController/MDK/Bootstrapper.cs [new file with mode: 0644]
MissileController/MDK/MDK.options.props [new file with mode: 0644]
MissileController/MDK/MDK.paths.props [new file with mode: 0644]
MissileController/MissileController.csproj [new file with mode: 0644]
MissileController/Program.cs [new file with mode: 0644]
MissileController/thumb.png [new file with mode: 0644]
MissileLauncher/MDK/Bootstrapper.cs [new file with mode: 0644]
MissileLauncher/MDK/MDK.options.props [new file with mode: 0644]
MissileLauncher/MDK/MDK.paths.props [new file with mode: 0644]
MissileLauncher/MissileLauncher.csproj [new file with mode: 0644]
MissileLauncher/Program.cs [new file with mode: 0644]
MissileLauncher/thumb.png [new file with mode: 0644]
SEScripts.sln
TODO.md [new file with mode: 0644]

index a0f8f66..6cd170a 100644 (file)
@@ -5,76 +5,76 @@
     You can safely exclude this file from code repositories and use different 
     user settings per machine.
     -->
-    <MDKVersion>1.5.17</MDKVersion>
+    <MDKVersion>1.4.14</MDKVersion>
     <MDKUseGameBinPath>no</MDKUseGameBinPath>
     <MDKGameBinPath>G:\SteamLibrary\SteamApps\common\SpaceEngineers\Bin64</MDKGameBinPath>
-    <MDKInstallPath>c:\users\lyssmetal\appdata\local\microsoft\visualstudio\17.0_6c02a30d\extensions\bnnd2422.thc</MDKInstallPath>
+    <MDKInstallPath>c:\users\lyssmetal\appdata\local\microsoft\visualstudio\17.0_6c02a30d\extensions\twejjmj5.r1e</MDKInstallPath>
     <MDKOutputPath>C:\Users\LyssMetal\AppData\Roaming\SpaceEngineers\IngameScripts\local</MDKOutputPath>
   </PropertyGroup>
   <ItemGroup>
-    <Reference Include="System.Collections.Immutable">
-      <HintPath>$(MDKGameBinPath)\System.Collections.Immutable.dll</HintPath>
-      <Private>false</Private>
-    </Reference>
     <Reference Include="Sandbox.Common">
       <HintPath>$(MDKGameBinPath)\Sandbox.Common.dll</HintPath>
-      <Private>False</Private>
+      <Private>false</Private>
     </Reference>
     <Reference Include="Sandbox.Game">
       <HintPath>$(MDKGameBinPath)\Sandbox.Game.dll</HintPath>
-      <Private>False</Private>
+      <Private>false</Private>
     </Reference>
     <Reference Include="Sandbox.Graphics">
       <HintPath>$(MDKGameBinPath)\Sandbox.Graphics.dll</HintPath>
-      <Private>False</Private>
+      <Private>false</Private>
     </Reference>
     <Reference Include="SpaceEngineers.Game">
       <HintPath>$(MDKGameBinPath)\SpaceEngineers.Game.dll</HintPath>
-      <Private>False</Private>
+      <Private>false</Private>
     </Reference>
     <Reference Include="SpaceEngineers.ObjectBuilders">
       <HintPath>$(MDKGameBinPath)\SpaceEngineers.ObjectBuilders.dll</HintPath>
-      <Private>False</Private>
+      <Private>false</Private>
     </Reference>
     <Reference Include="VRage">
       <HintPath>$(MDKGameBinPath)\VRage.dll</HintPath>
-      <Private>False</Private>
+      <Private>false</Private>
     </Reference>
     <Reference Include="VRage.Audio">
       <HintPath>$(MDKGameBinPath)\VRage.Audio.dll</HintPath>
-      <Private>False</Private>
+      <Private>false</Private>
     </Reference>
     <Reference Include="VRage.Game">
       <HintPath>$(MDKGameBinPath)\VRage.Game.dll</HintPath>
-      <Private>False</Private>
+      <Private>false</Private>
     </Reference>
     <Reference Include="VRage.Input">
       <HintPath>$(MDKGameBinPath)\VRage.Input.dll</HintPath>
-      <Private>False</Private>
+      <Private>false</Private>
     </Reference>
     <Reference Include="VRage.Library">
       <HintPath>$(MDKGameBinPath)\VRage.Library.dll</HintPath>
-      <Private>False</Private>
+      <Private>false</Private>
     </Reference>
     <Reference Include="VRage.Math">
       <HintPath>$(MDKGameBinPath)\VRage.Math.dll</HintPath>
-      <Private>False</Private>
+      <Private>false</Private>
     </Reference>
     <Reference Include="VRage.Render">
       <HintPath>$(MDKGameBinPath)\VRage.Render.dll</HintPath>
-      <Private>False</Private>
+      <Private>false</Private>
     </Reference>
     <Reference Include="VRage.Render11">
       <HintPath>$(MDKGameBinPath)\VRage.Render11.dll</HintPath>
-      <Private>False</Private>
+      <Private>false</Private>
     </Reference>
     <Reference Include="VRage.Scripting">
       <HintPath>$(MDKGameBinPath)\VRage.Scripting.dll</HintPath>
-      <Private>False</Private>
+      <Private>false</Private>
     </Reference>
     <Reference Include="MDKUtilities">
       <HintPath>$(MDKInstallPath)\MDKUtilities.dll</HintPath>
-      <Private>True</Private>
+      <Private>true</Private>
+    </Reference>
+    <Reference Include="System.Collections.Immutable">
+      <HintPath>$(MDKGameBinPath)\System.Collections.Immutable.dll</HintPath>
+      <Private>false</Private>
     </Reference>
     <Analyzer Include="$(MDKInstallPath)\Analyzers\MDKAnalyzer.dll" />
   </ItemGroup>
index a0f8f66..6cd170a 100644 (file)
@@ -5,76 +5,76 @@
     You can safely exclude this file from code repositories and use different 
     user settings per machine.
     -->
-    <MDKVersion>1.5.17</MDKVersion>
+    <MDKVersion>1.4.14</MDKVersion>
     <MDKUseGameBinPath>no</MDKUseGameBinPath>
     <MDKGameBinPath>G:\SteamLibrary\SteamApps\common\SpaceEngineers\Bin64</MDKGameBinPath>
-    <MDKInstallPath>c:\users\lyssmetal\appdata\local\microsoft\visualstudio\17.0_6c02a30d\extensions\bnnd2422.thc</MDKInstallPath>
+    <MDKInstallPath>c:\users\lyssmetal\appdata\local\microsoft\visualstudio\17.0_6c02a30d\extensions\twejjmj5.r1e</MDKInstallPath>
     <MDKOutputPath>C:\Users\LyssMetal\AppData\Roaming\SpaceEngineers\IngameScripts\local</MDKOutputPath>
   </PropertyGroup>
   <ItemGroup>
-    <Reference Include="System.Collections.Immutable">
-      <HintPath>$(MDKGameBinPath)\System.Collections.Immutable.dll</HintPath>
-      <Private>false</Private>
-    </Reference>
     <Reference Include="Sandbox.Common">
       <HintPath>$(MDKGameBinPath)\Sandbox.Common.dll</HintPath>
-      <Private>False</Private>
+      <Private>false</Private>
     </Reference>
     <Reference Include="Sandbox.Game">
       <HintPath>$(MDKGameBinPath)\Sandbox.Game.dll</HintPath>
-      <Private>False</Private>
+      <Private>false</Private>
     </Reference>
     <Reference Include="Sandbox.Graphics">
       <HintPath>$(MDKGameBinPath)\Sandbox.Graphics.dll</HintPath>
-      <Private>False</Private>
+      <Private>false</Private>
     </Reference>
     <Reference Include="SpaceEngineers.Game">
       <HintPath>$(MDKGameBinPath)\SpaceEngineers.Game.dll</HintPath>
-      <Private>False</Private>
+      <Private>false</Private>
     </Reference>
     <Reference Include="SpaceEngineers.ObjectBuilders">
       <HintPath>$(MDKGameBinPath)\SpaceEngineers.ObjectBuilders.dll</HintPath>
-      <Private>False</Private>
+      <Private>false</Private>
     </Reference>
     <Reference Include="VRage">
       <HintPath>$(MDKGameBinPath)\VRage.dll</HintPath>
-      <Private>False</Private>
+      <Private>false</Private>
     </Reference>
     <Reference Include="VRage.Audio">
       <HintPath>$(MDKGameBinPath)\VRage.Audio.dll</HintPath>
-      <Private>False</Private>
+      <Private>false</Private>
     </Reference>
     <Reference Include="VRage.Game">
       <HintPath>$(MDKGameBinPath)\VRage.Game.dll</HintPath>
-      <Private>False</Private>
+      <Private>false</Private>
     </Reference>
     <Reference Include="VRage.Input">
       <HintPath>$(MDKGameBinPath)\VRage.Input.dll</HintPath>
-      <Private>False</Private>
+      <Private>false</Private>
     </Reference>
     <Reference Include="VRage.Library">
       <HintPath>$(MDKGameBinPath)\VRage.Library.dll</HintPath>
-      <Private>False</Private>
+      <Private>false</Private>
     </Reference>
     <Reference Include="VRage.Math">
       <HintPath>$(MDKGameBinPath)\VRage.Math.dll</HintPath>
-      <Private>False</Private>
+      <Private>false</Private>
     </Reference>
     <Reference Include="VRage.Render">
       <HintPath>$(MDKGameBinPath)\VRage.Render.dll</HintPath>
-      <Private>False</Private>
+      <Private>false</Private>
     </Reference>
     <Reference Include="VRage.Render11">
       <HintPath>$(MDKGameBinPath)\VRage.Render11.dll</HintPath>
-      <Private>False</Private>
+      <Private>false</Private>
     </Reference>
     <Reference Include="VRage.Scripting">
       <HintPath>$(MDKGameBinPath)\VRage.Scripting.dll</HintPath>
-      <Private>False</Private>
+      <Private>false</Private>
     </Reference>
     <Reference Include="MDKUtilities">
       <HintPath>$(MDKInstallPath)\MDKUtilities.dll</HintPath>
-      <Private>True</Private>
+      <Private>true</Private>
+    </Reference>
+    <Reference Include="System.Collections.Immutable">
+      <HintPath>$(MDKGameBinPath)\System.Collections.Immutable.dll</HintPath>
+      <Private>false</Private>
     </Reference>
     <Analyzer Include="$(MDKInstallPath)\Analyzers\MDKAnalyzer.dll" />
   </ItemGroup>
index bb89dc5..0275435 100644 (file)
@@ -58,10 +58,25 @@ namespace IngameScript
             var output = this.Me.GetSurface(0);
             this.output = new Output(output, CONSOLE_NB_LINES);
 
-            this.output.Print("Base mining system starting...");
+            this.output.Print("Base system starting...");
+
+            this.InitMiningSystem();
+            
+            this.minerConnector = this.GridTerminalSystem.GetBlockWithName("[Base] Connector Miner") as IMyShipConnector;
+            if (this.minerConnector == null)
+                this.output.Print($"Error: miner connector not found");
+
+            this.Runtime.UpdateFrequency = UpdateFrequency.Update100;
+
+            this.output.Print("Base system has started");
+        }
+
+        void InitMiningSystem()
+        {
+            this.output.Print("Mining system initializing...");
 
             this.GridTerminalSystem.GetBlocksOfType(
-                this.drills, 
+                this.drills,
                 (IMyShipDrill drill) => drill.CustomName.StartsWith(GRID_PREFIX)
             );
 
@@ -86,14 +101,8 @@ namespace IngameScript
             );
 
             this.output.Print($"Nb of rotating lights: {this.rotatingLights.Count}");
-            
-            this.minerConnector = this.GridTerminalSystem.GetBlockWithName("[Base] Connector Miner") as IMyShipConnector;
-            if (this.minerConnector == null)
-                this.output.Print($"Error: miner connector not found");
-
-            this.Runtime.UpdateFrequency = UpdateFrequency.Update100;
 
-            this.output.Print("base Mining system has started");
+            this.output.Print("Mining system initialized");
         }
 
         public void Save()
index a0f8f66..6cd170a 100644 (file)
@@ -5,76 +5,76 @@
     You can safely exclude this file from code repositories and use different 
     user settings per machine.
     -->
-    <MDKVersion>1.5.17</MDKVersion>
+    <MDKVersion>1.4.14</MDKVersion>
     <MDKUseGameBinPath>no</MDKUseGameBinPath>
     <MDKGameBinPath>G:\SteamLibrary\SteamApps\common\SpaceEngineers\Bin64</MDKGameBinPath>
-    <MDKInstallPath>c:\users\lyssmetal\appdata\local\microsoft\visualstudio\17.0_6c02a30d\extensions\bnnd2422.thc</MDKInstallPath>
+    <MDKInstallPath>c:\users\lyssmetal\appdata\local\microsoft\visualstudio\17.0_6c02a30d\extensions\twejjmj5.r1e</MDKInstallPath>
     <MDKOutputPath>C:\Users\LyssMetal\AppData\Roaming\SpaceEngineers\IngameScripts\local</MDKOutputPath>
   </PropertyGroup>
   <ItemGroup>
-    <Reference Include="System.Collections.Immutable">
-      <HintPath>$(MDKGameBinPath)\System.Collections.Immutable.dll</HintPath>
-      <Private>false</Private>
-    </Reference>
     <Reference Include="Sandbox.Common">
       <HintPath>$(MDKGameBinPath)\Sandbox.Common.dll</HintPath>
-      <Private>False</Private>
+      <Private>false</Private>
     </Reference>
     <Reference Include="Sandbox.Game">
       <HintPath>$(MDKGameBinPath)\Sandbox.Game.dll</HintPath>
-      <Private>False</Private>
+      <Private>false</Private>
     </Reference>
     <Reference Include="Sandbox.Graphics">
       <HintPath>$(MDKGameBinPath)\Sandbox.Graphics.dll</HintPath>
-      <Private>False</Private>
+      <Private>false</Private>
     </Reference>
     <Reference Include="SpaceEngineers.Game">
       <HintPath>$(MDKGameBinPath)\SpaceEngineers.Game.dll</HintPath>
-      <Private>False</Private>
+      <Private>false</Private>
     </Reference>
     <Reference Include="SpaceEngineers.ObjectBuilders">
       <HintPath>$(MDKGameBinPath)\SpaceEngineers.ObjectBuilders.dll</HintPath>
-      <Private>False</Private>
+      <Private>false</Private>
     </Reference>
     <Reference Include="VRage">
       <HintPath>$(MDKGameBinPath)\VRage.dll</HintPath>
-      <Private>False</Private>
+      <Private>false</Private>
     </Reference>
     <Reference Include="VRage.Audio">
       <HintPath>$(MDKGameBinPath)\VRage.Audio.dll</HintPath>
-      <Private>False</Private>
+      <Private>false</Private>
     </Reference>
     <Reference Include="VRage.Game">
       <HintPath>$(MDKGameBinPath)\VRage.Game.dll</HintPath>
-      <Private>False</Private>
+      <Private>false</Private>
     </Reference>
     <Reference Include="VRage.Input">
       <HintPath>$(MDKGameBinPath)\VRage.Input.dll</HintPath>
-      <Private>False</Private>
+      <Private>false</Private>
     </Reference>
     <Reference Include="VRage.Library">
       <HintPath>$(MDKGameBinPath)\VRage.Library.dll</HintPath>
-      <Private>False</Private>
+      <Private>false</Private>
     </Reference>
     <Reference Include="VRage.Math">
       <HintPath>$(MDKGameBinPath)\VRage.Math.dll</HintPath>
-      <Private>False</Private>
+      <Private>false</Private>
     </Reference>
     <Reference Include="VRage.Render">
       <HintPath>$(MDKGameBinPath)\VRage.Render.dll</HintPath>
-      <Private>False</Private>
+      <Private>false</Private>
     </Reference>
     <Reference Include="VRage.Render11">
       <HintPath>$(MDKGameBinPath)\VRage.Render11.dll</HintPath>
-      <Private>False</Private>
+      <Private>false</Private>
     </Reference>
     <Reference Include="VRage.Scripting">
       <HintPath>$(MDKGameBinPath)\VRage.Scripting.dll</HintPath>
-      <Private>False</Private>
+      <Private>false</Private>
     </Reference>
     <Reference Include="MDKUtilities">
       <HintPath>$(MDKInstallPath)\MDKUtilities.dll</HintPath>
-      <Private>True</Private>
+      <Private>true</Private>
+    </Reference>
+    <Reference Include="System.Collections.Immutable">
+      <HintPath>$(MDKGameBinPath)\System.Collections.Immutable.dll</HintPath>
+      <Private>false</Private>
     </Reference>
     <Analyzer Include="$(MDKInstallPath)\Analyzers\MDKAnalyzer.dll" />
   </ItemGroup>
diff --git a/MissileController/MDK/Bootstrapper.cs b/MissileController/MDK/Bootstrapper.cs
new file mode 100644 (file)
index 0000000..dd86886
--- /dev/null
@@ -0,0 +1,27 @@
+using Malware.MDKUtilities;
+
+namespace IngameScript.MDK
+{
+    public class TestBootstrapper
+    {
+        // All the files in this folder, as well as all files containing the file ".debug.", will be excluded
+        // from the build process. You can use this to create utilites for testing your scripts directly in 
+        // Visual Studio.
+
+        static TestBootstrapper()
+        {
+            // Initialize the MDK utility framework
+            MDKUtilityFramework.Load();
+        }
+
+        public static void Main()
+        {
+            // In order for your program to actually run, you will need to provide a mockup of all the facilities 
+            // your script uses from the game, since they're not available outside of the game.
+
+            // Create and configure the desired program.
+            var program = MDKFactory.CreateProgram<Program>();
+            MDKFactory.Run(program);
+        }
+    }
+}
\ No newline at end of file
diff --git a/MissileController/MDK/MDK.options.props b/MissileController/MDK/MDK.options.props
new file mode 100644 (file)
index 0000000..0a291ca
--- /dev/null
@@ -0,0 +1,18 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <PropertyGroup>
+    <!-- 
+    Contains basic settings that should be included in code repositories
+    -->
+    <MDKVersion>1.5.17</MDKVersion>
+    <MDKTrimTypes>
+      <Enabled>no</Enabled>
+    </MDKTrimTypes>
+    <MDKMinify>
+      <Level>None</Level>
+    </MDKMinify>
+    <MDKIgnore>
+      <Folder>mdk</Folder>
+    </MDKIgnore>
+  </PropertyGroup>
+</Project>
\ No newline at end of file
diff --git a/MissileController/MDK/MDK.paths.props b/MissileController/MDK/MDK.paths.props
new file mode 100644 (file)
index 0000000..6cd170a
--- /dev/null
@@ -0,0 +1,81 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <PropertyGroup>
+    <!-- 
+    You can safely exclude this file from code repositories and use different 
+    user settings per machine.
+    -->
+    <MDKVersion>1.4.14</MDKVersion>
+    <MDKUseGameBinPath>no</MDKUseGameBinPath>
+    <MDKGameBinPath>G:\SteamLibrary\SteamApps\common\SpaceEngineers\Bin64</MDKGameBinPath>
+    <MDKInstallPath>c:\users\lyssmetal\appdata\local\microsoft\visualstudio\17.0_6c02a30d\extensions\twejjmj5.r1e</MDKInstallPath>
+    <MDKOutputPath>C:\Users\LyssMetal\AppData\Roaming\SpaceEngineers\IngameScripts\local</MDKOutputPath>
+  </PropertyGroup>
+  <ItemGroup>
+    <Reference Include="Sandbox.Common">
+      <HintPath>$(MDKGameBinPath)\Sandbox.Common.dll</HintPath>
+      <Private>false</Private>
+    </Reference>
+    <Reference Include="Sandbox.Game">
+      <HintPath>$(MDKGameBinPath)\Sandbox.Game.dll</HintPath>
+      <Private>false</Private>
+    </Reference>
+    <Reference Include="Sandbox.Graphics">
+      <HintPath>$(MDKGameBinPath)\Sandbox.Graphics.dll</HintPath>
+      <Private>false</Private>
+    </Reference>
+    <Reference Include="SpaceEngineers.Game">
+      <HintPath>$(MDKGameBinPath)\SpaceEngineers.Game.dll</HintPath>
+      <Private>false</Private>
+    </Reference>
+    <Reference Include="SpaceEngineers.ObjectBuilders">
+      <HintPath>$(MDKGameBinPath)\SpaceEngineers.ObjectBuilders.dll</HintPath>
+      <Private>false</Private>
+    </Reference>
+    <Reference Include="VRage">
+      <HintPath>$(MDKGameBinPath)\VRage.dll</HintPath>
+      <Private>false</Private>
+    </Reference>
+    <Reference Include="VRage.Audio">
+      <HintPath>$(MDKGameBinPath)\VRage.Audio.dll</HintPath>
+      <Private>false</Private>
+    </Reference>
+    <Reference Include="VRage.Game">
+      <HintPath>$(MDKGameBinPath)\VRage.Game.dll</HintPath>
+      <Private>false</Private>
+    </Reference>
+    <Reference Include="VRage.Input">
+      <HintPath>$(MDKGameBinPath)\VRage.Input.dll</HintPath>
+      <Private>false</Private>
+    </Reference>
+    <Reference Include="VRage.Library">
+      <HintPath>$(MDKGameBinPath)\VRage.Library.dll</HintPath>
+      <Private>false</Private>
+    </Reference>
+    <Reference Include="VRage.Math">
+      <HintPath>$(MDKGameBinPath)\VRage.Math.dll</HintPath>
+      <Private>false</Private>
+    </Reference>
+    <Reference Include="VRage.Render">
+      <HintPath>$(MDKGameBinPath)\VRage.Render.dll</HintPath>
+      <Private>false</Private>
+    </Reference>
+    <Reference Include="VRage.Render11">
+      <HintPath>$(MDKGameBinPath)\VRage.Render11.dll</HintPath>
+      <Private>false</Private>
+    </Reference>
+    <Reference Include="VRage.Scripting">
+      <HintPath>$(MDKGameBinPath)\VRage.Scripting.dll</HintPath>
+      <Private>false</Private>
+    </Reference>
+    <Reference Include="MDKUtilities">
+      <HintPath>$(MDKInstallPath)\MDKUtilities.dll</HintPath>
+      <Private>true</Private>
+    </Reference>
+    <Reference Include="System.Collections.Immutable">
+      <HintPath>$(MDKGameBinPath)\System.Collections.Immutable.dll</HintPath>
+      <Private>false</Private>
+    </Reference>
+    <Analyzer Include="$(MDKInstallPath)\Analyzers\MDKAnalyzer.dll" />
+  </ItemGroup>
+</Project>
\ No newline at end of file
diff --git a/MissileController/MissileController.csproj b/MissileController/MissileController.csproj
new file mode 100644 (file)
index 0000000..bfd62ec
--- /dev/null
@@ -0,0 +1,59 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
+  <PropertyGroup>
+    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
+    <ProjectGuid>{F902E413-8F1A-423D-98A5-F26B684E28BA}</ProjectGuid>
+    <OutputType>Exe</OutputType>
+    <RootNamespace>IngameScript</RootNamespace>
+    <AssemblyName>MissileController</AssemblyName>
+    <TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
+    <FileAlignment>512</FileAlignment>
+    <AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
+    <TargetFrameworkProfile />
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
+    <DebugSymbols>true</DebugSymbols>
+    <OutputPath>bin\</OutputPath>
+    <DefineConstants>DEBUG;TRACE</DefineConstants>
+    <DebugType>full</DebugType>
+    <PlatformTarget>x64</PlatformTarget>
+    <ErrorReport>prompt</ErrorReport>
+    <CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
+    <Prefer32Bit>true</Prefer32Bit>
+    <LangVersion>6</LangVersion>
+  </PropertyGroup>
+  <ItemGroup>
+    <Reference Include="netstandard" />
+    <Reference Include="System" />
+    <Reference Include="System.Core" />
+    <Reference Include="System.Xml.Linq" />
+    <Reference Include="System.Data.DataSetExtensions" />
+    <Reference Include="Microsoft.CSharp" />
+    <Reference Include="System.Data" />
+    <Reference Include="System.Net.Http" />
+    <Reference Include="System.Xml" />
+  </ItemGroup>
+  <Import Project="MDK/MDK.options.props" />
+  <Import Project="MDK/MDK.paths.props" Condition="exists('MDK/MDK.paths.props')" />
+  <ItemGroup>
+    <Compile Include="MDK\Bootstrapper.cs" />
+    <AdditionalFiles Include="MDK\MDK.options.props">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </AdditionalFiles>
+    <AdditionalFiles Include="MDK\MDK.paths.props">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </AdditionalFiles>
+    <Compile Include="Program.cs" />
+    <AdditionalFiles Include="Instructions.readme" />
+    <AdditionalFiles Include="thumb.png" />
+    <AdditionalFiles Include="MDK\whitelist.cache" />
+  </ItemGroup>
+  <Import Project="..\SECommon\SECommon.projitems" Label="Shared" />
+  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
+  <Target Name="AfterBuild">
+    <Copy SourceFiles="MDK\MDK.options.props" DestinationFolder="$(TargetDir)\MDK" />
+    <Copy SourceFiles="MDK\MDK.paths.props" DestinationFolder="$(TargetDir)\MDK" />
+  </Target>
+</Project>
\ No newline at end of file
diff --git a/MissileController/Program.cs b/MissileController/Program.cs
new file mode 100644 (file)
index 0000000..3fcc33c
--- /dev/null
@@ -0,0 +1,206 @@
+using Sandbox.Game.Entities.Cube;
+using Sandbox.Game.EntityComponents;
+//using Sandbox.ModAPI;
+using Sandbox.ModAPI.Ingame;
+using Sandbox.ModAPI.Interfaces;
+
+using SpaceEngineers.Game.ModAPI.Ingame;
+
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using System.Collections.Immutable;
+using System.Linq;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+using System.Text;
+
+using VRage;
+using VRage.Collections;
+using VRage.Game;
+using VRage.Game.Components;
+using VRage.Game.GUI.TextPanel;
+using VRage.Game.ModAPI.Ingame;
+using VRage.Game.ModAPI.Ingame.Utilities;
+using VRage.Game.ObjectBuilders.Definitions;
+
+using VRageMath;
+
+namespace IngameScript
+{
+    partial class Program : MyGridProgram
+    {
+        const string MISSILE_GRID_PREFIX = "[PM]";
+
+        const float EPSILON = 0.05f;
+        const double DELAY_BEFORE_TRAVELLING_MODE = 3000; // [ms].
+        const double AUTO_DESTRUCTION_AFTER = 60000; // [ms] (1 min).
+
+
+        enum State
+        {
+            NORMAL,
+            LAUNCHING,
+            TRAVELLING,
+        }
+
+        State currentState = State.NORMAL;
+
+        readonly Output output;
+
+        int tickFromStart;
+        IMyThrust forwardThruster;        
+        IMyFlightMovementBlock aiMove;
+        IMyOffensiveCombatBlock aiCombat;
+        IMySensorBlock sensor;
+        List<IMyWarhead> warheads = new List<IMyWarhead>();
+        IMyGasTank gasTank;
+        IMyLightingBlock light;
+
+        public Program()
+        {
+            var output = this.Me.GetSurface(0);
+            this.output = new Output(output);
+
+            this.output.Print("Missile controller system starting...");
+
+            this.Runtime.UpdateFrequency = UpdateFrequency.Update10;
+
+            this.output.Print("Missile controller system started");
+        }
+
+        void UpdateState10()
+        {
+            if (this.forwardThruster == null)
+                this.forwardThruster = this.GridTerminalSystem.GetBlockWithName("[PM] Hydrogen Thruster 01") as IMyThrust;
+            if (this.forwardThruster == null)
+            {
+                this.output.Print("Error: Cannot find forward thruster");
+                return;
+            }
+
+            if (this.aiMove == null)
+                this.aiMove = this.GridTerminalSystem.GetBlockWithName("[PM] AI Flight (Move)") as IMyFlightMovementBlock;
+            if (this.aiMove == null)
+            {
+                this.output.Print("Error: Cannot find AI move");
+                return;
+            }
+
+            if (this.aiCombat == null)
+                this.aiCombat = this.GridTerminalSystem.GetBlockWithName("[PM] AI Offensive (Combat)") as IMyOffensiveCombatBlock;
+            if (this.aiCombat == null)
+            {
+                this.output.Print("Error: Cannot find AI combat");
+                return;
+            }
+
+            if (this.sensor == null)
+                this.sensor = this.GridTerminalSystem.GetBlockWithName("[PM] Sensor") as IMySensorBlock;
+            if (this.sensor == null)
+            {
+                this.output.Print("Error: Cannot find sensor");
+                return;
+            }
+
+            if (this.warheads.Count == 0)
+                this.GridTerminalSystem.GetBlockGroupWithName("[PM] Warheads").GetBlocksOfType(this.warheads);
+            if (this.warheads.Count == 0)
+            {
+                this.output.Print("Error: Cannot find any warhead");
+                return;
+            }
+
+            if (this.gasTank == null)
+                this.gasTank = this.GridTerminalSystem.GetBlockWithName("[PM] Hydrogen Tank") as IMyGasTank;
+            if (this.gasTank == null)
+            {
+                this.output.Print("Error: Cannot find gas tank");
+                return;
+            }
+
+            if (this.light == null)
+                this.light = this.GridTerminalSystem.GetBlockWithName("[PM] Light") as IMyLightingBlock;
+            if (this.light == null)
+            {
+                this.output.Print("Error: Cannot find light");
+                return;
+            }
+
+            switch (this.currentState)
+            {
+                case State.LAUNCHING:
+                    // this.output.Print($"Tick: {this.tickFromStart}");
+                    //this.forwardThruster.ove
+                    this.forwardThruster.ThrustOverridePercentage = 1;
+                    if (this.MsSinceLaunch > DELAY_BEFORE_TRAVELLING_MODE)
+                    {
+                        this.forwardThruster.ThrustOverridePercentage = 0;
+                        this.aiMove.Enabled = true;
+                        this.aiCombat.Enabled = true;
+
+                        foreach (var warhead in this.warheads)
+                            warhead.IsArmed = true;
+
+                        this.output.Print($"Travelling mode");
+                        this.currentState = State.TRAVELLING;
+                    }
+                    break;
+
+                case State.TRAVELLING:
+                    var detectedEntity = this.sensor.LastDetectedEntity;
+
+                    if (this.MsSinceLaunch > AUTO_DESTRUCTION_AFTER - 3000)
+                        this.light.BlinkIntervalSeconds = 0.5f;
+
+                    if (this.gasTank.FilledRatio <= EPSILON || detectedEntity.Type != MyDetectedEntityType.None || this.MsSinceLaunch > AUTO_DESTRUCTION_AFTER)
+                    { 
+                        Detonate();
+                    }
+                    break;
+
+                case State.NORMAL:
+                    break; // Nothing;
+            }
+        }
+
+        void Detonate()
+        {
+            foreach (var warhead in this.warheads)
+                warhead.Detonate();
+        }
+
+        public void Save()
+        {
+        }
+
+        double MsSinceLaunch
+        {
+            get { return (double)this.tickFromStart / 60 * 1000; }
+        }
+
+        public void Main(string argument, UpdateType updateSource)
+        {
+            if ((updateSource & UpdateType.Update10) != 0)
+            {
+                this.tickFromStart += 10;
+                this.UpdateState10();
+            }
+            else if ((updateSource & (UpdateType.Script | UpdateType.Terminal | UpdateType.Trigger)) != 0)
+            {
+                switch (argument)
+                {
+                    case "START":
+                        this.output.Print("Launching mode");
+                        this.tickFromStart = 0;
+                        this.currentState = State.LAUNCHING;
+                        break;
+
+                    default:
+                        this.output.Print($"Uknown command: {argument}");
+                        break;
+                }
+            }
+        }
+    }
+}
diff --git a/MissileController/thumb.png b/MissileController/thumb.png
new file mode 100644 (file)
index 0000000..5f05800
Binary files /dev/null and b/MissileController/thumb.png differ
diff --git a/MissileLauncher/MDK/Bootstrapper.cs b/MissileLauncher/MDK/Bootstrapper.cs
new file mode 100644 (file)
index 0000000..dd86886
--- /dev/null
@@ -0,0 +1,27 @@
+using Malware.MDKUtilities;
+
+namespace IngameScript.MDK
+{
+    public class TestBootstrapper
+    {
+        // All the files in this folder, as well as all files containing the file ".debug.", will be excluded
+        // from the build process. You can use this to create utilites for testing your scripts directly in 
+        // Visual Studio.
+
+        static TestBootstrapper()
+        {
+            // Initialize the MDK utility framework
+            MDKUtilityFramework.Load();
+        }
+
+        public static void Main()
+        {
+            // In order for your program to actually run, you will need to provide a mockup of all the facilities 
+            // your script uses from the game, since they're not available outside of the game.
+
+            // Create and configure the desired program.
+            var program = MDKFactory.CreateProgram<Program>();
+            MDKFactory.Run(program);
+        }
+    }
+}
\ No newline at end of file
diff --git a/MissileLauncher/MDK/MDK.options.props b/MissileLauncher/MDK/MDK.options.props
new file mode 100644 (file)
index 0000000..0a291ca
--- /dev/null
@@ -0,0 +1,18 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <PropertyGroup>
+    <!-- 
+    Contains basic settings that should be included in code repositories
+    -->
+    <MDKVersion>1.5.17</MDKVersion>
+    <MDKTrimTypes>
+      <Enabled>no</Enabled>
+    </MDKTrimTypes>
+    <MDKMinify>
+      <Level>None</Level>
+    </MDKMinify>
+    <MDKIgnore>
+      <Folder>mdk</Folder>
+    </MDKIgnore>
+  </PropertyGroup>
+</Project>
\ No newline at end of file
diff --git a/MissileLauncher/MDK/MDK.paths.props b/MissileLauncher/MDK/MDK.paths.props
new file mode 100644 (file)
index 0000000..6cd170a
--- /dev/null
@@ -0,0 +1,81 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <PropertyGroup>
+    <!-- 
+    You can safely exclude this file from code repositories and use different 
+    user settings per machine.
+    -->
+    <MDKVersion>1.4.14</MDKVersion>
+    <MDKUseGameBinPath>no</MDKUseGameBinPath>
+    <MDKGameBinPath>G:\SteamLibrary\SteamApps\common\SpaceEngineers\Bin64</MDKGameBinPath>
+    <MDKInstallPath>c:\users\lyssmetal\appdata\local\microsoft\visualstudio\17.0_6c02a30d\extensions\twejjmj5.r1e</MDKInstallPath>
+    <MDKOutputPath>C:\Users\LyssMetal\AppData\Roaming\SpaceEngineers\IngameScripts\local</MDKOutputPath>
+  </PropertyGroup>
+  <ItemGroup>
+    <Reference Include="Sandbox.Common">
+      <HintPath>$(MDKGameBinPath)\Sandbox.Common.dll</HintPath>
+      <Private>false</Private>
+    </Reference>
+    <Reference Include="Sandbox.Game">
+      <HintPath>$(MDKGameBinPath)\Sandbox.Game.dll</HintPath>
+      <Private>false</Private>
+    </Reference>
+    <Reference Include="Sandbox.Graphics">
+      <HintPath>$(MDKGameBinPath)\Sandbox.Graphics.dll</HintPath>
+      <Private>false</Private>
+    </Reference>
+    <Reference Include="SpaceEngineers.Game">
+      <HintPath>$(MDKGameBinPath)\SpaceEngineers.Game.dll</HintPath>
+      <Private>false</Private>
+    </Reference>
+    <Reference Include="SpaceEngineers.ObjectBuilders">
+      <HintPath>$(MDKGameBinPath)\SpaceEngineers.ObjectBuilders.dll</HintPath>
+      <Private>false</Private>
+    </Reference>
+    <Reference Include="VRage">
+      <HintPath>$(MDKGameBinPath)\VRage.dll</HintPath>
+      <Private>false</Private>
+    </Reference>
+    <Reference Include="VRage.Audio">
+      <HintPath>$(MDKGameBinPath)\VRage.Audio.dll</HintPath>
+      <Private>false</Private>
+    </Reference>
+    <Reference Include="VRage.Game">
+      <HintPath>$(MDKGameBinPath)\VRage.Game.dll</HintPath>
+      <Private>false</Private>
+    </Reference>
+    <Reference Include="VRage.Input">
+      <HintPath>$(MDKGameBinPath)\VRage.Input.dll</HintPath>
+      <Private>false</Private>
+    </Reference>
+    <Reference Include="VRage.Library">
+      <HintPath>$(MDKGameBinPath)\VRage.Library.dll</HintPath>
+      <Private>false</Private>
+    </Reference>
+    <Reference Include="VRage.Math">
+      <HintPath>$(MDKGameBinPath)\VRage.Math.dll</HintPath>
+      <Private>false</Private>
+    </Reference>
+    <Reference Include="VRage.Render">
+      <HintPath>$(MDKGameBinPath)\VRage.Render.dll</HintPath>
+      <Private>false</Private>
+    </Reference>
+    <Reference Include="VRage.Render11">
+      <HintPath>$(MDKGameBinPath)\VRage.Render11.dll</HintPath>
+      <Private>false</Private>
+    </Reference>
+    <Reference Include="VRage.Scripting">
+      <HintPath>$(MDKGameBinPath)\VRage.Scripting.dll</HintPath>
+      <Private>false</Private>
+    </Reference>
+    <Reference Include="MDKUtilities">
+      <HintPath>$(MDKInstallPath)\MDKUtilities.dll</HintPath>
+      <Private>true</Private>
+    </Reference>
+    <Reference Include="System.Collections.Immutable">
+      <HintPath>$(MDKGameBinPath)\System.Collections.Immutable.dll</HintPath>
+      <Private>false</Private>
+    </Reference>
+    <Analyzer Include="$(MDKInstallPath)\Analyzers\MDKAnalyzer.dll" />
+  </ItemGroup>
+</Project>
\ No newline at end of file
diff --git a/MissileLauncher/MissileLauncher.csproj b/MissileLauncher/MissileLauncher.csproj
new file mode 100644 (file)
index 0000000..1e05b49
--- /dev/null
@@ -0,0 +1,59 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
+  <PropertyGroup>
+    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
+    <ProjectGuid>{761F968E-CE71-404B-A20A-7C1458D6C014}</ProjectGuid>
+    <OutputType>Exe</OutputType>
+    <RootNamespace>IngameScript</RootNamespace>
+    <AssemblyName>MissileLauncher</AssemblyName>
+    <TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
+    <FileAlignment>512</FileAlignment>
+    <AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
+    <TargetFrameworkProfile />
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
+    <DebugSymbols>true</DebugSymbols>
+    <OutputPath>bin\</OutputPath>
+    <DefineConstants>DEBUG;TRACE</DefineConstants>
+    <DebugType>full</DebugType>
+    <PlatformTarget>x64</PlatformTarget>
+    <ErrorReport>prompt</ErrorReport>
+    <CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
+    <Prefer32Bit>true</Prefer32Bit>
+    <LangVersion>6</LangVersion>
+  </PropertyGroup>
+  <ItemGroup>
+    <Reference Include="netstandard" />
+    <Reference Include="System" />
+    <Reference Include="System.Core" />
+    <Reference Include="System.Xml.Linq" />
+    <Reference Include="System.Data.DataSetExtensions" />
+    <Reference Include="Microsoft.CSharp" />
+    <Reference Include="System.Data" />
+    <Reference Include="System.Net.Http" />
+    <Reference Include="System.Xml" />
+  </ItemGroup>
+  <Import Project="MDK/MDK.options.props" />
+  <Import Project="MDK/MDK.paths.props" Condition="exists('MDK/MDK.paths.props')" />
+  <ItemGroup>
+    <Compile Include="MDK\Bootstrapper.cs" />
+    <AdditionalFiles Include="MDK\MDK.options.props">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </AdditionalFiles>
+    <AdditionalFiles Include="MDK\MDK.paths.props">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </AdditionalFiles>
+    <Compile Include="Program.cs" />
+    <AdditionalFiles Include="Instructions.readme" />
+    <AdditionalFiles Include="thumb.png" />
+    <AdditionalFiles Include="MDK\whitelist.cache" />
+  </ItemGroup>
+  <Import Project="..\SECommon\SECommon.projitems" Label="Shared" />
+  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
+  <Target Name="AfterBuild">
+    <Copy SourceFiles="MDK\MDK.options.props" DestinationFolder="$(TargetDir)\MDK" />
+    <Copy SourceFiles="MDK\MDK.paths.props" DestinationFolder="$(TargetDir)\MDK" />
+  </Target>
+</Project>
\ No newline at end of file
diff --git a/MissileLauncher/Program.cs b/MissileLauncher/Program.cs
new file mode 100644 (file)
index 0000000..130d36d
--- /dev/null
@@ -0,0 +1,193 @@
+using Sandbox.Game.Entities.Cube;
+using Sandbox.Game.EntityComponents;
+using Sandbox.Game.GameSystems;
+using Sandbox.ModAPI.Ingame;
+using Sandbox.ModAPI.Interfaces;
+
+using SpaceEngineers.Game.ModAPI.Ingame;
+
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using System.Collections.Immutable;
+using System.Linq;
+using System.Text;
+
+using VRage;
+using VRage.Collections;
+using VRage.Game;
+using VRage.Game.Components;
+using VRage.Game.GUI.TextPanel;
+using VRage.Game.ModAPI.Ingame;
+using VRage.Game.ModAPI.Ingame.Utilities;
+using VRage.Game.ObjectBuilders.Definitions;
+
+using VRageMath;
+
+using static VRageRender.Utils.MyWingedEdgeMesh;
+
+namespace IngameScript
+{
+    enum State
+    {
+        NORMAL,
+        STARTING_SEQUENCE,
+        FILLING_TANK,
+        LAUNCHING,
+    }
+
+    class Missile
+    {
+        string prefix;
+        readonly string tankName = "Hydrogen Tank";
+        readonly string connectorName = "Connector";
+        readonly string mergeBlockName = "Merge Block";
+        readonly string programmableBlockName = "Programmable Block";
+
+        State currentState = State.NORMAL;
+
+        IMyGridTerminalSystem gridTerminalSystem;
+
+        IMyGasTank tank = null;
+        IMyShipConnector connector = null;
+        IMyShipMergeBlock mergeBlock = null;
+        IMyProgrammableBlock programmableBlock = null;
+
+        // bool loop = false; // Not used for the moment.
+        public Missile(string prefix, IMyGridTerminalSystem gridTerminalSystem)
+        {
+            this.prefix = prefix;
+            this.gridTerminalSystem = gridTerminalSystem;
+        }
+    }
+
+    partial class Program : MyGridProgram
+    {
+        const string GRID_PREFIX = "[PML]";
+        const string MISSILE_GRID_PREFIX = "[PM]";
+        const double HYDRO_TANK_FILLED_PERCENT = 20;
+
+        const float EPSILON = 0.05f;
+
+        readonly Output output;
+
+        public Program()
+        {
+            var output = this.Me.GetSurface(0);
+            this.output = new Output(output);
+            this.output.Print("Missile launcher system starting...");
+
+            this.Runtime.UpdateFrequency = UpdateFrequency.Update100;
+
+            this.output.Print("Missile launcher system started");
+        }
+
+        void UpdateState()
+        {
+            switch (this.currentState)
+            {
+                case State.STARTING_SEQUENCE:
+                    this.tank = this.GridTerminalSystem.GetBlockWithName("[PM] Hydrogen Tank") as IMyGasTank;
+                    if (this.tank == null)
+                    {
+                        this.output.Print("Cannot find the missile hydrogen tank");
+                        break;
+                    }
+
+                    this.connector = this.GridTerminalSystem.GetBlockWithName("[PM] Connector") as IMyShipConnector;
+                    if (this.connector == null)
+                    {
+                        this.output.Print("Cannot find the missile connector");
+                        break;
+                    }
+
+                    this.mergeBlock = this.GridTerminalSystem.GetBlockWithName("[PM] Merge Block") as IMyShipMergeBlock;
+                    if (this.mergeBlock == null)
+                    {
+                        this.output.Print("Cannot find the missile merge block");
+                        break;
+                    }
+
+                    this.programmableBlock = this.GridTerminalSystem.GetBlockWithName("[PM] Programmable Block") as IMyProgrammableBlock;
+                    if (this.programmableBlock == null)
+                    {
+                        this.output.Print("Cannot find the missile programmable block");
+                        break;
+                    }
+
+                    this.tank.Stockpile = true;
+                    this.connector.Connect();
+
+                    this.currentState = State.FILLING_TANK;
+                    break; ;
+
+                case State.FILLING_TANK:
+                    this.output.Print("Waiting missile tank filled...");
+                    if (this.tank.FilledRatio >= HYDRO_TANK_FILLED_PERCENT / 100)
+                    {
+                        this.tank.Stockpile = false;
+                        this.currentState = State.LAUNCHING;
+                    }
+                    break;
+
+                case State.LAUNCHING:
+                    this.output.Print("Launching missile...");
+
+                    if (this.programmableBlock.TryRun("START"))
+                        this.output.Print("Missile launched!");
+                    else
+                        this.output.Print("ERROR: Can't send START command to missile");
+
+                    this.mergeBlock.Enabled = false;
+                    this.connector.Disconnect();
+
+                    if (this.loop)
+                        this.currentState = State.STARTING_SEQUENCE;
+                    else
+                        this.currentState = State.NORMAL;
+
+                    break;
+
+                case State.NORMAL:
+                    break; // Nothing;
+            }
+
+        }
+
+        public void Save()
+        {
+        }
+
+        public void Main(string argument, UpdateType updateSource)
+        {
+            if ((updateSource & UpdateType.Update100) != 0)
+            {
+                this.UpdateState();
+            }
+            else if ((updateSource & (UpdateType.Terminal | UpdateType.Trigger)) != 0)
+            {
+                switch (argument)
+                {
+                    case "LAUNCH ONE":
+                        this.loop = false;
+                        this.currentState = State.STARTING_SEQUENCE;
+                        break;
+
+                    case "LAUNCH SOME":
+                        this.loop = true;
+                        this.currentState = State.STARTING_SEQUENCE;
+                        break;
+
+                    case "STOP":
+                        this.loop = false;
+                        this.currentState = State.NORMAL;
+                        break;
+
+                    default:
+                        this.output.Print($"Uknown command: {argument}");
+                        break;
+                }
+            }
+        }
+    }
+}
diff --git a/MissileLauncher/thumb.png b/MissileLauncher/thumb.png
new file mode 100644 (file)
index 0000000..5f05800
Binary files /dev/null and b/MissileLauncher/thumb.png differ
index a4defba..f75f310 100644 (file)
@@ -11,6 +11,16 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AutoPilot", "AutoPilot\Auto
 EndProject
 Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MiningRover", "MiningRover\MiningRover.csproj", "{DBCD62FE-F7AA-4A03-9241-0A4BE6952664}"
 EndProject
+Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{A3A0A2EE-BB1F-426A-80EA-3B19273EDCCD}"
+       ProjectSection(SolutionItems) = preProject
+               .gitignore = .gitignore
+               TODO.md = TODO.md
+       EndProjectSection
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MissileController", "MissileController\MissileController.csproj", "{F902E413-8F1A-423D-98A5-F26B684E28BA}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MissileLauncher", "MissileLauncher\MissileLauncher.csproj", "{761F968E-CE71-404B-A20A-7C1458D6C014}"
+EndProject
 Global
        GlobalSection(SolutionConfigurationPlatforms) = preSolution
                Debug|x64 = Debug|x64
@@ -22,6 +32,10 @@ Global
                {141E1804-F644-48F8-A3D8-BEFEEE66ECBA}.Debug|x64.Build.0 = Debug|x64
                {DBCD62FE-F7AA-4A03-9241-0A4BE6952664}.Debug|x64.ActiveCfg = Debug|x64
                {DBCD62FE-F7AA-4A03-9241-0A4BE6952664}.Debug|x64.Build.0 = Debug|x64
+               {F902E413-8F1A-423D-98A5-F26B684E28BA}.Debug|x64.ActiveCfg = Debug|x64
+               {F902E413-8F1A-423D-98A5-F26B684E28BA}.Debug|x64.Build.0 = Debug|x64
+               {761F968E-CE71-404B-A20A-7C1458D6C014}.Debug|x64.ActiveCfg = Debug|x64
+               {761F968E-CE71-404B-A20A-7C1458D6C014}.Debug|x64.Build.0 = Debug|x64
        EndGlobalSection
        GlobalSection(SolutionProperties) = preSolution
                HideSolutionNode = FALSE
@@ -32,6 +46,8 @@ Global
        GlobalSection(SharedMSBuildProjectFiles) = preSolution
                SECommon\SECommon.projitems*{141e1804-f644-48f8-a3d8-befeee66ecba}*SharedItemsImports = 4
                SECommon\SECommon.projitems*{22a83955-fe9b-4eba-8980-d9de01353c4c}*SharedItemsImports = 4
+               SECommon\SECommon.projitems*{761f968e-ce71-404b-a20a-7c1458d6c014}*SharedItemsImports = 4
                SECommon\SECommon.projitems*{9e97399c-4fe6-495b-aa87-acc2213647cd}*SharedItemsImports = 13
+               SECommon\SECommon.projitems*{f902e413-8f1a-423d-98a5-f26b684e28ba}*SharedItemsImports = 4
        EndGlobalSection
 EndGlobal
diff --git a/TODO.md b/TODO.md
new file mode 100644 (file)
index 0000000..9d74dee
--- /dev/null
+++ b/TODO.md
@@ -0,0 +1,3 @@
+* Make procedure to deploy tank + button
+* Make procedure to pack tank + button
+* Security system for Loir: Can't 
\ No newline at end of file