X-Git-Url: http://git.euphorik.ch/index.cgi?a=blobdiff_plain;f=backend%2Fsrc%2Fvalheim_controller.rs;h=efad791d19252f6b4e1ff3be59a4e4f4133d7eac;hb=ae59fd67818b8db8782222bd06c76a43213f0513;hp=3fd4970a37886413cc8ecbd7cf8550be4465e0c4;hpb=aa84eb0853e2207014062877d539fca150a6d9c7;p=valheim_web.git diff --git a/backend/src/valheim_controller.rs b/backend/src/valheim_controller.rs index 3fd4970..efad791 100644 --- a/backend/src/valheim_controller.rs +++ b/backend/src/valheim_controller.rs @@ -1,15 +1,73 @@ -use sysinfo::{ ProcessExt, SystemExt }; +use sysinfo::{ComponentExt, ProcessExt, SystemExt}; -pub fn is_valheim_running() -> bool { +#[derive(Debug)] +pub struct ValheimExe { + memory: u64, // [kB]. + load_average_5min: f64, // [%]. + uptime: u64, // [s]. + world_size: u64, // [B]. +} + +impl ValheimExe { + pub fn format_memory(&self) -> String { + format_byte_size(self.memory * 1024, 2) + } + pub fn format_load_average(&self) -> String { + format!("{:.2} %", self.load_average_5min) + } + pub fn format_uptime(&self) -> String { + let mins = self.uptime / 60; + let hours = mins / 60; + let days = hours / 24; + format!("{}d{}h{}min", days, hours - 24 * days, mins - 60 * hours) + } + pub fn format_world_size(&self) -> String { + format_byte_size(self.world_size, 2) + } +} + +const BINARY_PREFIXES: [&str; 8] = ["B", "KiB", "MiB", "GiB", "TiB", "PiB", "EiB", "ZiB"]; + +fn format_byte_size(bytes: u64, precision: usize) -> String { + for i in 0 .. 8 { + let mut size: u64 = 1; + for j in 0 .. i { + size *= 1024; + } + + if bytes < 1024 { + return format!("{} {}", std::cmp::max(0u64, bytes), BINARY_PREFIXES[i]); + } + else if bytes < 1024 * size { + return format!("{:.prec$} {}", bytes as f64 / size as f64, BINARY_PREFIXES[i], prec = precision); + } + } + + String::from("") +} + +const VALHEIM_PROCESS_NAME: &str = "valheim_server"; +const VALHEIM_WORLD_PATH: &str = "/home/greg/ValheimWorld/pouet.db"; // TODO: Put in conf. + +pub fn get_valheim_executable_information() -> Option { let mut system = sysinfo::System::new_all(); - system.refresh_all(); - let process = system.get_process_by_name("valheim_server"); + system.refresh_system(); + let processes = system.get_process_by_name(VALHEIM_PROCESS_NAME); + + if processes.len() >= 1 { + let process = processes.first().unwrap(); + + let world_size = match std::fs::metadata(VALHEIM_WORLD_PATH) { Ok(f) => f.len(), Err(_) => 0u64 }; - if process.len() >= 1 { - println!("Valheim running"); - true + Some( + ValheimExe { + memory: process.memory(), + load_average_5min: system.get_load_average().five / system.get_processors().len() as f64 * 100., + uptime: std::time::SystemTime::now().duration_since(std::time::UNIX_EPOCH).unwrap().as_secs() - process.start_time(), + world_size + } + ) } else { - println!("Valheim not running"); - false + None } -} \ No newline at end of file +}