X-Git-Url: http://git.euphorik.ch/index.cgi?a=blobdiff_plain;f=backend%2Fsrc%2Fvalheim_controller.rs;h=0aa92de483b41e70f70f060938d8868e44ee4b3c;hb=59a054a524604e924aa9e54f837c8bd4d090c0f2;hp=f10a2b2cccb582e6190c3147ed63624dba1123ff;hpb=7604416c953d9595d7c2f6de9b870e15597f9032;p=valheim_web.git diff --git a/backend/src/valheim_controller.rs b/backend/src/valheim_controller.rs index f10a2b2..0aa92de 100644 --- a/backend/src/valheim_controller.rs +++ b/backend/src/valheim_controller.rs @@ -1,24 +1,54 @@ use sysinfo::{ ProcessExt, SystemExt }; -#[derive(Debug)] +use std::{ fs, time::SystemTime }; + +use chrono::{ DateTime, offset::Local }; + +#[cfg(target_os = "linux")] +use systemd::journal; + +#[derive(Clone, Debug)] pub struct ValheimExe { memory: u64, // [kB]. load_average_5min: f64, // [%]. uptime: u64, // [s]. + world_size: u64, // [B]. + active_players: Vec, + last_backup: Option, } impl ValheimExe { pub fn format_memory(&self) -> String { format_byte_size(self.memory * 1024, 2) } + pub fn format_load_average(&self) -> String { format!("{:.2} %", self.load_average_5min) } + pub fn format_uptime(&self) -> String { let mins = self.uptime / 60; let hours = mins / 60; let days = hours / 24; - format!("{}d{}h{}min", days, hours - 24 * days, mins - 60 * hours) + format!("{}d {}h {}min", days, hours - 24 * days, mins - 60 * hours) + } + + pub fn format_world_size(&self) -> String { + format_byte_size(self.world_size, 2) + } + + pub fn format_active_players(&self) -> String { + self.active_players.join(", ") + } + + pub fn format_last_backup(&self) -> String { + match self.last_backup { + Some(t) => { + let datetime: DateTime = t.into(); + datetime.format("%d/%m/%Y %T").to_string() + }, + None => String::from("?") + } } } @@ -27,9 +57,7 @@ const BINARY_PREFIXES: [&str; 8] = ["B", "KiB", "MiB", "GiB", "TiB", "PiB", "EiB fn format_byte_size(bytes: u64, precision: usize) -> String { for i in 0 .. 8 { let mut size: u64 = 1; - for j in 0 .. i { - size *= 1024; - } + size *= 1024u64.pow(i as u32); if bytes < 1024 { return format!("{} {}", std::cmp::max(0u64, bytes), BINARY_PREFIXES[i]); @@ -44,19 +72,91 @@ fn format_byte_size(bytes: u64, precision: usize) -> String { const VALHEIM_PROCESS_NAME: &str = "valheim_server"; -pub fn get_valheim_executable_information() -> Option { +#[cfg(target_os = "linux")] +fn get_active_players() -> Vec { + let mut journal = + journal::OpenOptions::default().current_user(true).open().unwrap(); + + journal.seek_tail().unwrap(); + + let mut number_of_connections = -1; + let mut players : Vec = Vec::new(); + + loop { + match journal.previous_entry() { + Ok(Some(entry)) => { + if let (Some(unit), Some(mess)) = (entry.get("_SYSTEMD_UNIT"), entry.get("MESSAGE")) { + if unit == "valheim.service" { + //"Got character ZDOID from {}" + if let Some(pos) = mess.find("Got character ZDOID from") { + let character_str = mess.get(pos+25..).unwrap(); + if let Some(pos_end) = character_str.find(" : ") { + let player_name = String::from(character_str.get(0..pos_end)); + if !players.contains(player_name) { + players.push(player_name); + if players.len() == number_of_connections { + return players; + } + } + } + } + else if let Some(pos) = mess.find("Connections") { + let nb_of_connections_str = mess.get(pos+12..).unwrap(); + if let Some(pos_end) = nb_of_connections_str.find(' ') { + if let Ok(n) = nb_of_connections_str.get(0..pos_end).unwrap().parse() { + number_of_connections = n; + if players.len() >= number_of_connections { + return players; + } + } + } + } + } + } + }, + _ => return players + } + } +} + +#[cfg(target_os = "windows")] +fn get_active_players() -> Vec { + Vec::new() +} + +fn get_last_backup_datetime(backup_path: &str) -> Option { + let mut times = + fs::read_dir(backup_path).ok()?.filter_map( + |e| { + let dir = e.ok()?; + if dir.path().is_file() { Some(dir.metadata().ok()?.modified().ok()?) } else { None } + } + ) + .collect::>(); + + times.sort(); + + Some(times.last()?.clone()) +} + +pub fn get_valheim_executable_information(world_path: &str, backup_path: &str) -> Option { let mut system = sysinfo::System::new_all(); - system.refresh_all(); + system.refresh_system(); let processes = system.get_process_by_name(VALHEIM_PROCESS_NAME); if processes.len() >= 1 { let process = processes.first().unwrap(); + let world_size = match std::fs::metadata(world_path) { Ok(f) => f.len(), Err(_) => 0u64 }; + Some( ValheimExe { memory: process.memory(), - load_average_5min: system.get_load_average().five, - uptime: std::time::SystemTime::now().duration_since(std::time::UNIX_EPOCH).unwrap().as_secs() - process.start_time() + load_average_5min: system.get_load_average().five / system.get_processors().len() as f64 * 100., + uptime: std::time::SystemTime::now().duration_since(std::time::UNIX_EPOCH).unwrap().as_secs() - process.start_time(), + world_size, + active_players: get_active_players(), + last_backup: get_last_backup_datetime(backup_path) } ) } else {