X-Git-Url: http://git.euphorik.ch/index.cgi?a=blobdiff_plain;f=backend%2Fsrc%2Fvalheim_controller.rs;h=0aa92de483b41e70f70f060938d8868e44ee4b3c;hb=59a054a524604e924aa9e54f837c8bd4d090c0f2;hp=3d990331bbd0d5487cacff78e51137d32ebae39f;hpb=9deef63b608b62780a4dfed031410c25e10e477a;p=valheim_web.git diff --git a/backend/src/valheim_controller.rs b/backend/src/valheim_controller.rs index 3d99033..0aa92de 100644 --- a/backend/src/valheim_controller.rs +++ b/backend/src/valheim_controller.rs @@ -1,7 +1,10 @@ use sysinfo::{ ProcessExt, SystemExt }; -use chrono::{ DateTime, Datelike, Timelike, Utc }; -#[cfg(target_os = "unix")] +use std::{ fs, time::SystemTime }; + +use chrono::{ DateTime, offset::Local }; + +#[cfg(target_os = "linux")] use systemd::journal; #[derive(Clone, Debug)] @@ -10,8 +13,8 @@ pub struct ValheimExe { load_average_5min: f64, // [%]. uptime: u64, // [s]. world_size: u64, // [B]. - nb_of_players: u32, - last_backup: DateTime, + active_players: Vec, + last_backup: Option, } impl ValheimExe { @@ -27,19 +30,25 @@ impl ValheimExe { let mins = self.uptime / 60; let hours = mins / 60; let days = hours / 24; - format!("{}d{}h{}min", days, hours - 24 * days, mins - 60 * hours) + format!("{}d {}h {}min", days, hours - 24 * days, mins - 60 * hours) } pub fn format_world_size(&self) -> String { format_byte_size(self.world_size, 2) } - pub fn get_nb_of_player(&self) -> u32 { - self.nb_of_players + pub fn format_active_players(&self) -> String { + self.active_players.join(", ") } pub fn format_last_backup(&self) -> String { - string::from("") + match self.last_backup { + Some(t) => { + let datetime: DateTime = t.into(); + datetime.format("%d/%m/%Y %T").to_string() + }, + None => String::from("?") + } } } @@ -63,41 +72,71 @@ fn format_byte_size(bytes: u64, precision: usize) -> String { const VALHEIM_PROCESS_NAME: &str = "valheim_server"; -#[cfg(target_os = "unix")] -fn get_number_of_players() -> u32 { +#[cfg(target_os = "linux")] +fn get_active_players() -> Vec { let mut journal = journal::OpenOptions::default().current_user(true).open().unwrap(); journal.seek_tail().unwrap(); + let mut number_of_connections = -1; + let mut players : Vec = Vec::new(); + loop { match journal.previous_entry() { Ok(Some(entry)) => { if let (Some(unit), Some(mess)) = (entry.get("_SYSTEMD_UNIT"), entry.get("MESSAGE")) { if unit == "valheim.service" { - if let Some(pos) = mess.find("Connections") { + //"Got character ZDOID from {}" + if let Some(pos) = mess.find("Got character ZDOID from") { + let character_str = mess.get(pos+25..).unwrap(); + if let Some(pos_end) = character_str.find(" : ") { + let player_name = String::from(character_str.get(0..pos_end)); + if !players.contains(player_name) { + players.push(player_name); + if players.len() == number_of_connections { + return players; + } + } + } + } + else if let Some(pos) = mess.find("Connections") { let nb_of_connections_str = mess.get(pos+12..).unwrap(); if let Some(pos_end) = nb_of_connections_str.find(' ') { if let Ok(n) = nb_of_connections_str.get(0..pos_end).unwrap().parse() { - return n; + number_of_connections = n; + if players.len() >= number_of_connections { + return players; + } } } } } } }, - _ => return 0 + _ => return players } } } #[cfg(target_os = "windows")] -fn get_number_of_players() -> u32 { - 0 +fn get_active_players() -> Vec { + Vec::new() } -fn get_last_backup_datetime(backup_path: &str) -> DateTime { +fn get_last_backup_datetime(backup_path: &str) -> Option { + let mut times = + fs::read_dir(backup_path).ok()?.filter_map( + |e| { + let dir = e.ok()?; + if dir.path().is_file() { Some(dir.metadata().ok()?.modified().ok()?) } else { None } + } + ) + .collect::>(); + + times.sort(); + Some(times.last()?.clone()) } pub fn get_valheim_executable_information(world_path: &str, backup_path: &str) -> Option { @@ -116,7 +155,7 @@ pub fn get_valheim_executable_information(world_path: &str, backup_path: &str) - load_average_5min: system.get_load_average().five / system.get_processors().len() as f64 * 100., uptime: std::time::SystemTime::now().duration_since(std::time::UNIX_EPOCH).unwrap().as_secs() - process.start_time(), world_size, - nb_of_players: get_number_of_players(), + active_players: get_active_players(), last_backup: get_last_backup_datetime(backup_path) } )