const GIGABYTE_RTX3080TI_VISION_OC_ADDR: u8 = 0x63;
pub trait Machine {
- fn set_color(&mut self, color: &rgb::RGB);
+ fn set_color(&mut self, color: &rgb::RGB) {
+ self.set_color_1(&color);
+ self.set_color_2(&color);
+ }
+ fn set_color_1(&mut self, color: &rgb::RGB);
+ fn set_color_2(&mut self, color: &rgb::RGB);
fn get_gpu_tmp(&self) -> f32;
fn get_cpu_tmp(&self) -> f32;
}
}
impl Machine for MachineJiji {
- fn set_color(&mut self, color: &rgb::RGB) {
+ fn set_color_1(&mut self, color: &rgb::RGB) {
for controller in &self.ram {
controller.set_color(&color);
}
- self.b650e_device.set_color(&color);
- // if let Err(error) = self.a770.set_color(color.red, color.green, color.blue) {
- // error!("Unable to set color: {:?}", error);
- // }
+ self.b650e_device.set_color(&color).unwrap();
}
+ fn set_color_2(&mut self, color: &rgb::RGB) {} // No color 2.
+
fn get_gpu_tmp(&self) -> f32 {
// unsafe { intel_arc::GetTemperature(self.gpu_devices, 0) as f32 }
self.gpus[0].thermal_settings(None).unwrap()[0]
}
impl Machine for MachineLyssMetal {
- fn set_color(&mut self, color: &rgb::RGB) {
+ fn set_color_1(&mut self, color: &rgb::RGB) {
self.crosshair_device.set_color(&color).unwrap();
self.corsair_lignting_pro.set_color(&color);
- self.lian_li_sl_infinity.set_color(&color);
// self.set_color_3080ti(&color); // TODO.
}
+ fn set_color_2(&mut self, color: &rgb::RGB) {
+ self.lian_li_sl_infinity.set_color(&color);
+ }
+
fn get_gpu_tmp(&self) -> f32 {
self.gpus[0].thermal_settings(None).unwrap()[0]
.current_temperature