\r
#[derive(Clone, Debug)]\r
pub struct ValheimExe {\r
- memory: u64, // [kB].\r
+ memory: u64, // [B].\r
load_average_5min: f64, // [%].\r
uptime: u64, // [s].\r
world_size: u64, // [B].\r
\r
impl ValheimExe {\r
pub fn format_memory(&self) -> String {\r
- format_byte_size(self.memory * 1024, 2)\r
+ format_byte_size(self.memory, 2)\r
}\r
\r
pub fn format_load_average(&self) -> String {\r
Some(\r
ValheimExe {\r
memory: process.memory(),\r
- load_average_5min: system.load_average().five / system.processors().len() as f64 * 100.,\r
+ load_average_5min: system.load_average().five / system.cpus().len() as f64 * 100.,\r
uptime: std::time::SystemTime::now().duration_since(std::time::UNIX_EPOCH).unwrap().as_secs() - process.start_time(),\r
world_size,\r
active_players: get_active_players(),\r