load_average: String,
uptime: String,
world_size: String,
- nb_of_players: u32,
+ active_players: String,
last_backup: String,
}
load_average: info.format_load_average(),
uptime: info.format_uptime(),
world_size: info.format_world_size(),
- nb_of_players: info.get_nb_of_player(),
+ active_players: info.format_active_players(),
last_backup: info.format_last_backup()
},
None => {
let value_unknown = String::from(VALUE_UNKNOWN);
- MainTemplate { text_status: String::from("Valheim server is down :("), memory: value_unknown.clone(), load_average: value_unknown.clone(), uptime: value_unknown.clone(), world_size: value_unknown.clone(), nb_of_players: 0, last_backup: value_unknown.clone() }
+ MainTemplate {
+ text_status: String::from("Valheim server is down :("),
+ memory: value_unknown.clone(),
+ load_average: value_unknown.clone(),
+ uptime: value_unknown.clone(),
+ world_size: value_unknown.clone(),
+ active_players: value_unknown.clone(),
+ last_backup: value_unknown.clone() }
}
}
}