Ajout de l'ensemble du workspace.
[GPU.git] / WCudaMSE / Tuto_Image_Cuda / src / cpp / core / mainFreeGL.cpp
diff --git a/WCudaMSE/Tuto_Image_Cuda/src/cpp/core/mainFreeGL.cpp b/WCudaMSE/Tuto_Image_Cuda/src/cpp/core/mainFreeGL.cpp
new file mode 100755 (executable)
index 0000000..deedda1
--- /dev/null
@@ -0,0 +1,66 @@
+#include <iostream>\r
+#include <stdlib.h>\r
+\r
+#include "AnimateurFreeGL.h"\r
+#include "AnimateurFonctionelFreeGL.h"\r
+\r
+#include "VagueProvider.h"\r
+#include "DamierProvider.h"\r
+#include "EventProvider.h"\r
+\r
+using std::cout;\r
+using std::endl;\r
+\r
+/*----------------------------------------------------------------------*\\r
+ |*                    Declaration                                     *|\r
+ \*---------------------------------------------------------------------*/\r
+\r
+/*--------------------------------------*\\r
+ |*            Imported                *|\r
+ \*-------------------------------------*/\r
+\r
+extern int vague0FreeGL(int itmax); // bad technique\r
+\r
+/*--------------------------------------*\\r
+ |*            Public                  *|\r
+ \*-------------------------------------*/\r
+\r
+int mainFreeGL(void);\r
+\r
+/*--------------------------------------*\\r
+ |*            Private                 *|\r
+ \*-------------------------------------*/\r
+\r
+/*----------------------------------------------------------------------*\\r
+ |*                    Implementation                                  *|\r
+ \*---------------------------------------------------------------------*/\r
+\r
+/*--------------------------------------*\\r
+ |*            Public                  *|\r
+ \*-------------------------------------*/\r
+\r
+int mainFreeGL(void)\r
+    {\r
+    cout << "\n[FPS] :  Free GL, please wait ..." << endl;\r
+\r
+    vague0FreeGL(1000); // bad technique\r
+\r
+    Vague* ptrVague = VagueProvider::create(); // good technique\r
+    Damier* ptrDamier = DamierProvider::create();\r
+    Event* ptrEvent = EventProvider::create();\r
+\r
+    AnimateurFreeGL vagueFreeGL(ptrVague);\r
+    AnimateurFonctionelFreeGL damierFreeGL(ptrDamier);\r
+    AnimateurFonctionelFreeGL eventFreeGL(ptrEvent);\r
+\r
+    return EXIT_SUCCESS;\r
+    }\r
+\r
+/*--------------------------------------*\\r
+ |*            Private                 *|\r
+ \*-------------------------------------*/\r
+\r
+/*----------------------------------------------------------------------*\\r
+ |*                    End                                             *|\r
+ \*---------------------------------------------------------------------*/\r
+\r