#include "Device.h"
#include "RayTracingDevice.h"
-#include "RayTracingMath.h"
__global__
-void rayTracing(uchar4* ptrDevPixels, int w, int h, DomaineMath domaineMath, float t)
+void rayTracing(uchar4* ptrDevPixels, int w, int h, float t)
{
const int TID = Indice2D::tid();
const int NB_THREAD = Indice2D::nbThread();
const int WH = w * h;
- RayTracingMath rayTracing; // TODO: prendre
-
uchar4 color;
color.w = 255; // Par défaut, l'image est opaque.