+#[derive(Debug)]\r
+pub struct ValheimExe {\r
+ memory: u64, // [kB].\r
+ cpu_usage: f32, // [%].\r
+ uptime: u64, // [s].\r
+}\r
+\r
+impl ValheimExe {\r
+ pub fn format_memory(&self) -> String {\r
+ format_byte_size(self.memory * 1024, 2)\r
+ }\r
+ pub fn format_cpu_usage(&self) -> String {\r
+ format!("{:.2} %", self.cpu_usage)\r
+ }\r
+ pub fn format_uptime(&self) -> String {\r
+ let mins = self.uptime / 60;\r
+ let hours = mins / 60;\r
+ format!("{}h{}min", hours, mins - 60 * hours)\r
+ }\r
+}\r
+\r
+const BINARY_PREFIXES: [&str; 8] = ["B", "KiB", "MiB", "GiB", "TiB", "PiB", "EiB", "ZiB"];\r
+\r
+fn format_byte_size(bytes: u64, precision: usize) -> String {\r
+ for i in 0 .. 8 {\r
+ let mut size: u64 = 1;\r
+ for j in 0 .. i {\r
+ size *= 1024;\r
+ }\r
+\r
+ if bytes < 1024 {\r
+ return format!("{} {}", std::cmp::max(0u64, bytes), BINARY_PREFIXES[i]);\r
+ }\r
+ else if bytes < 1024 * size {\r
+ return format!("{:.prec$} {}", bytes as f64 / size as f64, BINARY_PREFIXES[i], prec = precision);\r
+ }\r
+ }\r
+\r
+ String::from("")\r
+}\r
+\r
+const VALHEIM_PROCESS_NAME: &str = "valheim_server";\r
+\r
+pub fn get_valheim_executable_information() -> Option<ValheimExe> {\r