\r
#[derive(Clone, Debug)]\r
pub struct MinecraftExe {\r
\r
#[derive(Clone, Debug)]\r
pub struct MinecraftExe {\r
load_average_5min: f64, // [%].\r
uptime: u64, // [s].\r
world_size: u64, // [B].\r
load_average_5min: f64, // [%].\r
uptime: u64, // [s].\r
world_size: u64, // [B].\r
uptime: std::time::SystemTime::now().duration_since(std::time::UNIX_EPOCH).unwrap().as_secs() - process.start_time(),\r
world_size,\r
active_players: status_from_rcon.players,\r
uptime: std::time::SystemTime::now().duration_since(std::time::UNIX_EPOCH).unwrap().as_secs() - process.start_time(),\r
world_size,\r
active_players: status_from_rcon.players,\r