+#ifndef MYGLUTWINDOW_H_\r
+#define MYGLUTWINDOW_H_\r
+\r
+#include "GLUTWindow.h"\r
+\r
+/*----------------------------------------------------------------------*\\r
+ |* Declaration *|\r
+ \*---------------------------------------------------------------------*/\r
+\r
+/*--------------------------------------*\\r
+ |* Public *|\r
+ \*-------------------------------------*/\r
+\r
+class MyGLUTWindow: public GLUTWindow\r
+ {\r
+ public:\r
+\r
+ /*--------------------------------------*\\r
+ |* Constructor *|\r
+ \*-------------------------------------*/\r
+\r
+ MyGLUTWindow(Displayable_A* ptrDisplayable, string title, int width, int height, int pxFrame = 0, int pyFrame = 0);\r
+\r
+ /*--------------------------------------*\\r
+ |* Destructor *|\r
+ \*-------------------------------------*/\r
+\r
+ virtual ~MyGLUTWindow();\r
+\r
+ /*--------------------------------------*\\r
+ |* Surcharge *|\r
+ \*-------------------------------------*/\r
+\r
+ /**\r
+ * Override pour animation, appeler repaint\r
+ */\r
+ virtual void idleFunc();\r
+ };\r
+\r
+#endif \r
+\r
+/*----------------------------------------------------------------------*\\r
+ |* End *|\r
+ \*---------------------------------------------------------------------*/\r