+#ifndef EVENT_H_\r
+#define EVENT_H_\r
+\r
+#include "cudaTools.h"\r
+#include "AnimableFonctionel_I.h"\r
+#include "MathTools.h"\r
+\r
+/*----------------------------------------------------------------------*\\r
+ |* Declaration *|\r
+ \*---------------------------------------------------------------------*/\r
+\r
+/*--------------------------------------*\\r
+ |* Public *|\r
+ \*-------------------------------------*/\r
+\r
+class Event: public AnimableFonctionel_I\r
+ {\r
+ /*--------------------------------------*\\r
+ |* Constructor *|\r
+ \*-------------------------------------*/\r
+\r
+ public:\r
+\r
+ Event(int w,int h,float dt= 2*PI/1000);\r
+ virtual ~Event(void);\r
+\r
+ /*--------------------------------------*\\r
+ |* Methodes *|\r
+ \*-------------------------------------*/\r
+\r
+ public:\r
+\r
+ void runGPU(uchar4* ptrDevPixels,const DomaineMath& domaineMath); // Override\r
+ void animationStep(void); // Overrideb\r
+\r
+ float getT(void);// Override\r
+ int getW(void);// Override\r
+ int getH(void);// Override\r
+ DomaineMath* getDomaineMathInit(void);// Override\r
+ string getTitle(void);// Override\r
+\r
+\r
+ private:\r
+\r
+ /*--------------------------------------*\\r
+ |* Attributs *|\r
+ \*-------------------------------------*/\r
+\r
+ private:\r
+\r
+ // Inputs\r
+ int w;\r
+ int h;\r
+ float dt;\r
+\r
+ // Tools\r
+ dim3 dg;\r
+ dim3 db;\r
+ float t;\r
+ DomaineMath* ptrDomaineMathInit;\r
+\r
+ //Outputs\r
+ string title;\r
+ };\r
+\r
+#endif\r
+\r
+/*----------------------------------------------------------------------*\\r
+ |* End *|\r
+ \*---------------------------------------------------------------------*/\r