- // Debug (a mettre en commentaire)\r
- {\r
- unsigned char levelGris = 128; //in [0.255] (debug image)\r
- ptrColor->x = levelGris;\r
- ptrColor->y = levelGris;\r
- ptrColor->z = levelGris;\r
- }\r
-\r
- // Vrai problem\r
- {\r
- // TODO\r
- }\r
-\r
- //color.w = 255; // opaque\r
+ const double dxy10 = dxy(j, i) / 10.0;\r
+ const double grayLevelFloat = 128.0 + 127.0 * cos(dxy10 - t / 7.0) / (dxy10 + 1);\r
+ const uchar grayLevel = (uchar)(long(grayLevelFloat) % 256);\r
+\r
+ ptrColor->x = grayLevel;\r
+ ptrColor->y = grayLevel;\r
+ ptrColor->z = grayLevel;\r