\r
static Rippling0Image* createGL(void)\r
{\r
- float dt = 2*PI/1000; // animation para\r
+ float dt = 1;\r
\r
- int dw = 16 * 60; // =32*30=960\r
- int dh = 16 * 60; // =32*30=960\r
+ int dw = 16 * 60; // =32*30=960\r
+ int dh = 16 * 60; // =32*30=960\r
\r
- return new Rippling0Image(dw, dh, dt);\r
+ return new Rippling0Image(dw, dh, dt);\r
}\r
\r
};\r