\r
public:\r
\r
- void fillImageGL(uchar4* ptrDevImageGL, int w, int h); // override\r
- void animationStep(bool& isNeedUpdateView); // override\r
- void paintPrimitives(Graphic2Ds& graphic2D); // override\r
+ virtual void fillImageGL(uchar4* ptrDevImageGL, int w, int h); // override\r
+ virtual void animationStep(bool& isNeedUpdateView); // override\r
+ virtual void paintPrimitives(Graphic2Ds& graphic2D); // override\r
\r
/*--------------------------------------*\\r
|* Attributs *|\r
\*-------------------------------------*/\r
\r
- private:\r
-\r
+ protected:\r
// Input\r
Animable_I* ptrAnimable;\r
ColorRGB_01* ptrColorTitreRGB;\r